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Autodromo internazionale Siracusa 1

By: Massimo Grassa
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 21-Feb-11
Current release: 1, on 21-Feb-11

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Screenie by: maxg75
Screenie by: maxg75
Screenie by: maxg75
Screenie by: maxg75
Screenie by: maxg75
Screenie by: maxg75
Screenie by: maxg75
Screenie by: maxg75
Screenie by: maxg75
Screenie by: maxg75

Description (Click to toggle Visibility)

Circuito che avrebbe dovuto sostituire quello usato dalla F.1 dal 1951 al 1967 e oggi abbandonato. I lavori sono inziati nel 1973, la pista è stata inaugurata l’8 dicembre 2000 ma i lavori non sono ancora finiti. Nel 2011 inizieranno i lavori di ristrutturazione.

Community Rating

Overall rating since initial release  
464/500 (264 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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Download Links

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Latest Autodromo internazionale Siracusa Comments

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Aly21 on Dec-14-2013

Spero di non fare cosa sgradita: credo ci sia un link su ma comunque google qualche volta aiuta.
I think there is a link to download on and google sometimes can help us.

It really seams a good track I'm going to download it and Racalmuto and try!
CECCO33 on Jan-10-2013

ciao Massimo, innanzitutto i miei più vivissimi complimenti per le mod: SEI UN GRANDE!!!
desidero segnalarti che i link non funzionano più a causa delle nuove disposizioni antipirateria: potresti provvedere?
vorrei anche chiederti se ti fosse possibile creare delle mod di veicoli.

ancora GRAZIE!!!! per tutto, ciao
Maskuel on Feb-14-2012

The links do not work, please give me a new download link. Thank you very much!
mtom1984 on Jan-30-2012

grazie!!! finalmente posso fare gare nel mio circuito.... sono siracusano... ;-).... W LA SICILIA!!!
killer89sr on Mar-14-2011

Massimo grazie mille!!!!!!!!!!! dopo Racalmuto speravo che facessi anche Siracusa...ed eccola qui ancora grazie =)
Sarebbe bello un giorno avere anche il circuito di torretta l'unico autodromo palermitano
Gazer18 on Feb-27-2011

Massimo sei un grande!!! Prima ci regali Racalmuto, e adesso Siracusa!! Bravissimo...e grazie mille davvero!!
Alfatester on Feb-24-2011

hi,excellent flowing track,BUT,anyone had problems with flickering track advert boards and it just dosn't look sharp as you race it.playback images look ok.all other tracks play sharp as u race so i don't think its my settings.regards
apacheracer on Feb-23-2011

@ BLeeK and erwin greven: thanks for the advice! I will try your suggestions & report back here. BTW, have you tried this with Siracusa? If so, with what result(s)?

Edit: Ok, tried both methods and averaged the two and got 68718.5, which resulted in an estimate of 30 liters for 10 laps in the 997. Spot on! I ran out of fuel as I crossed the finish line (no short-shifting this time!). The AIs ran out of fuel on the cool-off lap.

N.B. I'm assuming that changing this file will result in a DQ in an online race, so unless everybody in your league makes the same changes, you're liable to be SOL, also zu sprachen.
Toonces on Feb-23-2011

Ive had a bit of experience of late with 'fuel usage' with my own track, although this relates to a 33.7km track, Im sure it should be a similar setup for more conventional tracks.....
While files are still in their first exported state (from BTB), go into the AIW file & scroll down to fuel usage.
Highlight & delete all figures before the decimal point.
Then go up4 lines above to lap_length & copy & paste that into fuel usage, then add a 1 between copied figure & the decimal point & then save.
Open your track in rF & see how it went.
With my own track I cross the line after 5 x 33.7km laps in a '72Bathurst Legends Valiant with 8liters to spare.....
Goodluck with this method & future builds!
BLeeK on Feb-23-2011

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