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Brands Hatch 2005 1.01

By: lasercutter
Origin: Conversion | Real World
Category: Permanent Circuits
Initial release: 09-May-07
Current release: 1.010, on 09-May-07

= rFactorCentral Pro Membership
Screenie by: xarro
Screenie by: xarro
Screenie by: THEDUMMY
Screenie by: THEDUMMY
Screenie by: nEoDaViS
Screenie by: nEoDaViS
Screenie by: halama123
Screenie by: halama123
Screenie by: alexkoda
Screenie by: alexkoda

Description (Click to toggle Visibility)

Brands Hatch 2005 Indy and Gp

AIW by Gringosan

Cams by Thorsten Reuter

Thanks also to SLN

Community Rating

Overall rating since initial release  
463/500 (4668 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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Latest Brands Hatch 2005 Comments

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nce blgo and thanks
uspstrackings on Sep-27-2017

followers instagram - a website for buying instagram followers
GeoImg on Feb-22-2017

Great track
DoktorRotax on Jun-22-2013

buy new pc
davidecr on Mar-12-2012

Hi lasercutter,

Awesome track, but where do I have to unrar the low quality texutres?


cetse on Apr-11-2011

can i do a texture update to make it look more like it does now (2nd half of 2010). The tarmac is new and much darker, and the gravel is a different colour. will save as brands 2010
Rockett_man on Sep-28-2010

Hey, can I get permission of submitting a competition on SRW?
TK100 on Jul-08-2010

Love you're work Lasercutter,this has got to be my favourite track,I just keep coming back to it all the time.Would love a mid seventies version of it,now that really would be superb.Just imagine driving the GP79 cars around a 70's version with all the old 70's sponsors billboards displayed.Great work my friend,I'm always impressed at the standard.
Madprof on Aug-10-2009

Hi everyone..

so, I´m having a problem while exporting videos in track´s cameras view. Every time you play a replay, the set of cameras changes for some corners. The effect when exporting is: when the game exports the audio file, it builds such audio regarding one camera set, then when it export the frames to build the video file, the game choose another set of cameras. It always happens randomly. As a result the final video file doesn´t match audio and video in some sectors of the track. You watch a scene and listen to a wrong audio for that camera. Does someone can help on how to deal with this stuff? Thanks in advance!
Silvio Tavares on Jul-12-2009

thanks SLN, I'm collecting tracks to mount a DTM 2009 championship, do you know that if there is a Eurospeedway short for rFactor???
itachi95 on Jun-05-2009

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