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   Home / Addons / Bruces Animated Helmet Cam Views 2.00 Modder Admin

Bruces Animated Helmet Cam Views 2.00

By: Bruce Leeroy


Screenie by: Bruce_Leeroy
Screenie by: Bruce_Leeroy
Screenie by: Silver BENZ
Screenie by: Bruce_Leeroy
Screenie by: Bruce_Leeroy
Screenie by: Bruce_Leeroy

Get rFactor Lite at rFactrorCentral
Description (Click to toggle Visibility)

*****************************************************
Total new installer coming soon in Ver3.0 with some exe files to automate 1 of 4 chosen Bruce Animated profiles (start menu context and also an exe at the root if you dont want start menu context installing) + cleaning utilities + hdr_tvstyle_wombats fix and undo hdr_tvstyle_wombats_fix.exe and automated tvstyle resolution installers + corshaders upgrade and downgrade.exe(undo) .

*****************************************************
Fullscreen Solar =(Cockpit/TvCockpit/Swingman/Trackside+Car cams) (Animated)
Fullscreen Wet =(Cockpit/TvCockpit/Swingman/Trackside+Car cams) (Animated)
Helmet Solar =(Cockpit) (Animated)
Helmet Wet =(Cockpit) (Animated)

Those 4 profiles will have 3 views each so lets take the Fullscreen Solar and the Helmet Wet profiles as examples....

Fullscreen Solar
View1=(ALt-F) High res Static Solar flare (But could be anything and i mean anything)
View2=(Alt-F) Fullscreen Solar flare Animated overlay
View3=(Alt-A) Off

Helmet Wet
View1=(ALt-F) High res Static Helmet (But could be anything and i mean anything)
View2=(Alt-F) Animated Helmet overlay
View3=(Alt-A) Off


*****************************************************


This will be a standalone addon to give the functionality of
Italian TVStyle Helmet view with some added animations .

You'll also be able to run this outside of the helmet as a fullscreen blind/overlay .

Thanx to Italian TVStyle's Dinix and Carlomaker for permision to include their files.


Bruce Leeroy
any donations please give to the "Cystic Fibrosis Trust".





[Useage]

alt-a / alt-n / alt-f =Try these shortcuts they will enable/disable other views.
cntrl-f to stop some flashing!!!

If you selected the correct resolution just run the game.

to make use of the TVSTYLECONFIG.exe so as to allow a GUI that will allow you to make this addon available in all mods you will need to install Microsoft Netframework2.0 , however there are ways to manually
set styles-mods by editing the default.tv file so you can allow other mods to use the custom views *(Instructions-readme inside the TVSTYLE folder)*.


The animations are very basic and limited to what can be done i'm not an experienced painter and i'm sure somone else can improve on what i've done....



[Adding other custom styles-views]

Any other custom TVStyle should work with this addon you can download them from http://www.racingontheweb.net, some very talented people there.




[Thank-you's]

6e66o for his excellent helmet template..

to ItalianFactory for permissions to include their files...........thanx 10x :)

"ISI, www.racingontheweb.net, www.fsone.us,
www.slipangle.it, www.rfactorcentral.com,
www.imagelib.org, www.rfactoritalia.net, www.drivingitalia.net,
Dalhil, Villengel for some graphics parts,
Simoneser & Lucignolo79 for the aid with the Styles,
Codex for the F1 revMeter image,
Michael Koch "Miko", MLucky, Maxim9

and special thanks to ALL THE BETA-TESTER !!!
Dalhil, RickyS, Lucignolo, Asmagic, Matthias Egger, Iron,
Simoneser, F1Dave, Denny, Magnus, Salvo, Iarno, Rotw team

ItalianFactory support : ifbetatesting@gmail.com

For new Styles, patch and other : http://www.racingontheweb.net

Carlo Maker : Data Processing
Dinix : Graphics Processing" = text taken from the "Thanks to:" from TVStyle display release page on www.rfactorcentral.com

the above are not affiliated to this project but their work/time/effort/skill has gone into the making of the default files i needed... i just manipulated a very small part :P


Bruce's Animated beta testers where.. "Si"(Art-Tech-UK) - JloO - SteveO - German - MJanosh - Chris Setzer - BigDave - XENICAL - James-Tomaspisti - Shonne - Silver Benz - LargeStyle - WilliamElgh, all worked very hard 10/10 guys :) so dont blame me blame them :O


++++++++++++++++++++++++++++++++++++++++++


3.0 Test

Copy then paste your "C:Program Files
Factor.exe" to the folder created by my installer... and your done.

Now u have a 2nd rFactor install for now i'll call it rFactor2 and i will call your existing and current rFactor install rFactor1....

This next option is recommended if you understand a little of how rFactor's file structure works...

Copy from rFactor1 the following folders... "GameData - UserData - rFm - UIData" folders and paste them to rFactor2 allowing them to overwrite the folders i supplied, now all your downloaded Mods-Tracks and Wheel assignments are preconfigured as they where in your exisiting install............


++++++++++++++++++++++++++++++++++++++++++


Head Movement "quick basic guide"

Head movement is relative to the Mod+Steering Wheel you are using.

Step1: Open the controller.ini and edit this line...

Steering Wheel Range="140" // Degrees of rotation of in-game steering wheel
(I find the range between 140-210 degrees will work best this edit will stop the drivers arms moving too much and obscuring the vision under hard cornering)

Step2: Open your USERDATA folder and find your player file then right click it and "copy"-"paste"it so you have a backup before editing.
Under the [Graphic Options] heading edit the number values inbetween the "" marks to alter the ingame head movement or copy the values i use and try them as a starting point.

[Graphic Options]

Leanahead Angle="0.80000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57) ++dependent on your wheel degree settings and ingame steering angle set in the setup menu this will give a feeling of your head leaning/pitching diagonaly into a corner fighting the g-force++

Lookahead Angle="0.90000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57) ++helps to see the apex coming into a corner especially helpful if you have a low FOV setting by making the head look left-right lateraly-horizontally under turning your wheel into a corner++


Exaggerate Yaw="-0.80000" // Visually exaggerates the heading angle of the vehicle by rotating the head (which may improve "feel")

Cockpit Vibration Mult1="0.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="0.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="0.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="0.00000" // Secondary rate of vibration affects eyepoint orientation

"SOME mods require 0.00000 and also an edit of the cars cam file to remove Cockpit vibration multiplyer or it's pretty shaky on the bumps and undriveable".

OK so thats a basic approach to getting some realistic head motion for Cockpit Driving ++ it might also adjust TV-Cam head motion which is undesireable if you also drive that view ++, the values i'm showing are only a guide and will need adjusting between different steering wheels and mods and even different cars within the same mod if they have individual cam settings between teams.

If you launch rFactor and move the yaw sliders under the controller section it will undo some of those settings so be careful.

I'm sure there are other settings+factors i haven't covered and i might have missed or forgotten about so feel free to leave a post if you see something missing or incorrect.

There is also a plr file to download below related to a Brawn video i made for youtube , from memory there isn't so much head roll though.
Good luck.
Regards Bruce...

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Latest Bruces Animated Helmet Cam Views Comments

Post a Bruces Animated Helmet Cam Views Comment

Sent you a message Johnny..
by Bruce_Leeroy on 07-Aug-10

I've tried just about everything and when I get in game none of the shortcuts to get the animated cam to work work. Nothing happens, I downloaded the 1920x 1080 res, installed it and than had it correspond with my config file and it still does nothing. I go into tv styles and apply the cam there and it still doesnt work either. I have no idea how to get this cam to work or tv styles, oh and yea I have the nest netframe work 4.0 installed so no issues there. Im just completely stumped, if anyone can, send me a msg pls explaining how I can get these issues resolved. Thanks =)
by Johnny Blaze on 06-Aug-10

lol@silver
by Bruce_Leeroy on 20-Jul-10

Good job, mate, you're goin' better... "Keep it up" - my spotter said LOL...
by Silver BENZ on 20-Jul-10

@KC the Renault is up to download.
by Bruce_Leeroy on 20-Jul-10

BTW no donation needed "if" you feel compelled to make a donation send it here http://www.cftrust.org.uk/help/howtodonate/
by Bruce_Leeroy on 12-Jun-10

Ok i made a small guide above rifrera , i've also sent you a PM.
by Bruce_Leeroy on 12-Jun-10

please bruce. i installed everything fine. the helemets are there and working. im playing f1rft2009, but dont know how to make the track moving like when the head moves in corners and the track look a little diagonal. please help i really need that movement. and if u can tell me how i will be glad to make a donation! this is a great work man!!!
by rifrera on 11-Jun-10

Check your personal messages komar.
by Bruce_Leeroy on 10-Jun-10

Thanks for reply Bruce. http://img821.imageshack.us/img821/388/grab043.jpg this picture is showing more or less what I mean. I hope now you understand me.
by komar800 on 10-Jun-10

Post a Bruces Animated Helmet Cam Views Comment