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Circuit de Monaco 2013 1

By: Kicker
Origin: Scratch | Real World
Category: Temporary Circuits
Initial release: 18-Mar-14
Current release: 1, on 18-Mar-14

= rFactorCentral Pro Membership
Screenie by: rFC
Screenie by: rFC
Screenie by: Kicker
Screenie by: Kicker
Screenie by: TheKrzychoo1996
Screenie by: TheKrzychoo1996
Screenie by: TheKrzychoo1996
Screenie by: TheKrzychoo1996

Description (Click to toggle Visibility)

Hi! I would like to present my new track: Circuit de Monaco. This is not convert from any other game! This track was maked from scratch. I think this is the best version of this fantastic track. There is a new pit building, new curbs etc. All is close to reality. Some objects are from codemasters: pit building, pit&start lights and safetywalls. Everything show you in presentation. Enjoy!

> Full name: Circuit de Monaco 2013
> Location: Monaco, Monte Carlo
> Length: 3,340 km
> Turns: 18
> Lap record: 1:13.532
> Length of work: 15.01.2014 - 17.03.2014
> Work: Kicker

Link for presentation:

Download, rate and donate, please :)

Community Rating

Overall rating since initial release  
460/500 (521 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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Latest Circuit de Monaco 2013 Comments

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Here you are the 2014 update:
marek95a on Jun-18-2014

Wait a few days for update. It will repair all problems
marek95a on Jun-05-2014

when I try to download my antivirus recognises it as malsign!!! what gives?!?
yusenna on Jun-04-2014

Mate, there is a problem with AIs in this track in all mods. They change gears quickly.Can you fix it ?
erenschumacher on Jun-01-2014

2014 update soon!!! All is ready, but I must add DRS zone yet.
marek95a on May-29-2014

This isn't scratch-made. I can see at least half of it belongs to Codemasters.

It rubs it in when you claim "this is not converted from other games"

2+2 = 5?
doser on May-15-2014

Best Monaco yet! Thanx for sharing! One other garage problem to correct ~ the pit board shows exiting to the Right which will get you a black FLAG. The exit arrow should be to the left I believe..
Smokey on Mar-22-2014

Thank you very much!
DoktorRotax on Mar-20-2014

xxtaxxx could you post your aiw file please? i only do offline races
anels9 on Mar-19-2014

OK, in case it helps anyone, I have found a 'fix' for the pit garage problem. It is not the most professional solution, but it works well, and maybe Kicker will fix it in an update.
In the meantime, if you look in the SCN file, find the line with mon.garage. Change colltarget from true to false, save the file and that's it! It makes the whole garage non-collidable, so it is then possible to drive out through the girder if you are in the centre garage slot.
I am sure Kicker could do a better job of fixing it, but it was the only way I could find lol.
Thanks again Kicker, really enjoying driving this track.
kmw350 on Mar-19-2014

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