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Cleveland 2006 1.60

By: iDT Simulations
Origin: Scratch | Real World
Category: Temporary Circuits
Initial release: 29-Nov-07
Current release: 1.600, on 31-Dec-07

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Screenie by: tyuS
Screenie by: tyuS
Screenie by: rt2000pilot
Screenie by: rt2000pilot
Screenie by: rt2000pilot
Screenie by: rt2000pilot
Screenie by: Rant5150
Screenie by: Rant5150
Screenie by: Rant5150
Screenie by: Rant5150

Description (Click to toggle Visibility)

Cleveland 2006 Circuit for rFactor v1.6
December 3rd, 2007
Made by Doug Lynch, iDT Simulations.
Thanks from iDT members: Marcelo Barrio, Richard Chmielewski and all the other iDT and MMG members that helped.

Drop the folder into your rFactor Locations folder.

Please follow the garage man's direction. The AI Garage path is a loop around the transporters. You can cut to the track though through the
opening, (it has a pit-out trigger) or follow the AI cars. The secondary pit path must reconnect to pit lane before pit out thus the different path for AI. End of pit lane in real life is shorter but I lengthened it so the AI cars didnt have to travel so far.

The cones at Pit entrance are 2-part cones. You can shear the tops off but the bases are nailed to the track. This is done to discourage cheating and taking a wide line into that turn. They will flip you when taken at speed unless you're very good.

Extra bumps can be enabled, see the notes in the SCN file.

1.1: adds a FPS friendly version and fixes some mapping on striped roads.
1.2 Fixes the racing groove on both tracks.
1.5 fixes server geometry mismatches and some track pieces.
Completely remove the old versions and your HAT files.
1.6 fixes DX8 runway. Thanks for the feedback!

Community Rating

Overall rating since initial release  
400/500 (1266 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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Latest Cleveland 2006 Comments

Post a Cleveland 2006 Comment

I keep getting a big black spot on different parts of the track on replay on the view that follows the car. Any reason why this should be happening?
tomlinson21 on Jul-16-2009

can you pls bring out a new version with lights for night races ! would be great xD
Neuxramus on Apr-01-2009

Heya tyuS, looks like your running pretty smooth graphics, apart from shadows? I really do suggest turning them on
Siggs on Oct-25-2008

Nice work fellas. This used to be a long time favorite of mine when Champ Car ran there. Hopefully IRL or Champ will eventually go back because this is one truly amazing track. Its so flat but yet so fast. Tonight the SMAKU Indy Car Series heads there and it looks to be one exciting race. if anyone would like to attend please feel free to visit our website. We want to thank the creators IDT Simulations for this track because it sure is a beauty and spot on.. Thank guys.
tyuS on Oct-25-2008

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