Uploaded an exe version that has everything so it is a full install. Contains both SCN's, one with lighting and one without. Lighting is turned on by defualt you will need to manually change the scn to trn the lighting off.
12/4/2007:New SCN With Lighting added for Hi End Machines
Will not cause mismatches
This has mild lighting added to the SCN for higher
To use, first back up your old SCN by renaming it
Then Un rar the with_lites_Daytona_Road.scn.
Copy it and rename it Daytona_Road.scn
Update to version 1.1, I should have a new scratch version done by the end of the year, this will fix many issues that were in the original version.
Adds new Ferris Wheel I made, with 3 step LOD
New AIW, fixes Garage, Pit, and Cut track
New Xsector that fixes the old Corupt ones.
Updated SCN and GDB
Daytona Road Course For rFactor
Converted with David Noonans Trackmaker
Edited with 3dSimEd and 3ds Max8
Final GMT's all made by Max
From the Original Layout By Alex Ulleri from the N2003 Track by him.
Road Textures are from Jacksonville.
All billboards Painted by Tim Collier, otherwise everything else was done by James Burroughs, www.realracin.net/.com
All credits go to Alex, Max, and Davin Noonan, All I did was rearrange stuff.
Thanks to "The Pits", and World GT League "WGTL" for doing some testing for me.
Any or all of my part of this may be used by anyone for anything without the need
of my permission, or any credits to me. Use as you want. Please ask Alex if you use his track mesh.
"The good of the many out weights the wants or the needs of the One"
There may be some future update as I am sure some bugs will pop up.
** Yellow Rumble Update: I forgot to change the rumble colors, just drop the yellow rumble file in the root
DaytonaRC track folder and it will change the red/white rumbles to yellow and black.