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Fuji 2007 1

By: Ethone
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 27-Oct-07
Current release: 1, on 27-Oct-07

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Screenie by: obesovinchi
Screenie by: obesovinchi
Screenie by: obesovinchi
Screenie by: obesovinchi
Screenie by: Krilaz
Screenie by: Krilaz
Screenie by: nEoDaViS
Screenie by: nEoDaViS
Screenie by: halama123
Screenie by: halama123

Description (Click to toggle Visibility)

Built from scratch.
This is not a conversion but built from the ground up,
based on photos and some onboard footage. If you put
your onboard footage online I more likely than not saw
and used it as reference so my thanks go out to you.
For the corner radii I used the official track map and
the corner names which are conveniently named after
their respective radius. The elevation was modelled
after the afore mentioned onboard videos and educated

I put a lot of work (about three months worth) and
nerves into this track, so I wondered if I should ask
for donations to make up some of that time.
But in the end it became clear to me that I'm not doing
this for donations but because a) I like to get
creative and b) to give people something to have fun
If you want to say "thank you" and can afford it,
please send me a postcard of your hometown. My
adress is:
Dennis Grebe
Spittaler Stra├če 50
28359 Bremen

You're in no way obliged to send a postcard, but if I
got some postcards out of this project I'd be happy. :)

I had to make some design decisions concerning the fps
the track would give and the time I had to put in.
Initially, for example, I intended to model Mount Fuji
in 3d, while now it is a purely two dimensional
background image.
For the trees I went with several "rows of trees",
rather than more of the the diamond shaped trees to
preserve performance.
Other compromises include the surrounding mountains.
I used a vaguely similar mountain landscape instead
of modelling accurately the depth of the mountains
surrounding the real track.
Same thing with the trees. They are not 1:1 copies
of their real counterparts but, at least to me,
similar enough to pass first judgement.
So enjoy the track as it is. Considering my restrained
ressources without being able to fly to Fuji and
gather all the material I'd need for a perfect track,
I guess this one's a pretty good try.
The most accurate thing about the track is the track
surface and that's what counts foremost I guess.

Community Rating

Overall rating since initial release  
410/500 (1544 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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