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Karting de la Famenne 1

By: f14tmodding
Origin: Scratch | Real World
Category: Kart Tracks
Initial release: 18-Jun-15
Current release: 1, on 17-Jun-15

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Screenie by: f14tmodding
Screenie by: f14tmodding

Description (Click to toggle Visibility)

Hi, here's my first track for rFactor. It is a little kart track located in Marche en Famenne, Belgium, that is 550 meters long. It can host a maximal number of 10 karts because of the short length,, and for the moment there are still some minor bugs but an update will come rather quickly. I started from nothing, and I had to experience a lot of issues but I think that the final release should be quite satisfying. Don't hesitate to comment if you have any advice or question.

Community Rating

Overall rating since initial release  
375/500 (12 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Karting de la Famenne Comments

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Please do not spam here, it is not the goal of the upload of my track...I ask it kindly for the moment but this is really useless...
f14tmodding on Jul-07-2015

Originally posted by: NitroMcClean

Wow, rFactor Central is back alive! What a great news. I really was thinking this wouldn't happen after 4 months waiting. f14tmodding, this is your first track for rFactor (and the first track after 4 months on rFactor Central), so this deserves some serious feedback.



Some might think, should this little 550 meters track be interested at all. Well, I like this track very much, because it doesn't have any straight lines, which makes it great to drive.

While not the best looking track I've seen in rFactor, for a first track this one is looking good.



There are some things which could have some attention:

There is only space for 10 karts in de paddock. Not a real problem, but you could have mentioned it. There are no working starting lights, which is a problem with a standing start. I don't see a pace kart with a rolling start, which is a bit difficult when you start from pole. When starting from pole, and driving ahead of the other karts, I did see some blue flags, and noticed I was driving at position 8 or 9 at some times, only during the first lap. The AI karts are not very fast, they drive a bit strange racing line.

The red and white curbstones on the left are good, but the curbstones on the right are the wrong way around. The high side is on the track side, while the low side should be on the track side. On some parts of the tracks I see green between the curbstones and the track, I've never seen this on a real kart track. The tire piles are flying around when you hit them, which is ok. But the AI karts drive strange lines sometimes, so after a couple of laps in the race the tire piles are all over the place.



Please don't get the wrong picture, I don't want to be critical, I like this track. Thank you very much for sharing it with us. If you could do something about the things I mentioned, it would be a great rFactor track. If you could use some help, just let me know.




Hi. First, thanks for downloading my track, it makes me so happy. Thank you too for the critics, I appreciate it and I understand this is just to help me. I made the description of the track one week ago but the track only got available yesterday or something like that, and betwenn that I had already received some other opinions about my track, this is why I weren't able to change it but this is done now. I can already tell you that I will make a new version in which I will try to ameliorate the curbstones , and I'll add a second one with a less "hardcore" layout (the tyres won't fly anymore and you won't be able to cross the track). All offline problems should have disappeared after that I hope. But as I said in my website if I remember well, the circuit is designed preferentially for an online use. It doesn't allow me to release something not that good offline nevertheless. I can also add starting lights, but there aren't some in real. It will only be in the easier layout I think. Concerning the parts of grass between the track and the curbstones, this is absolutely real too, it is not a mistake, but I admit this is quite strange. Don't take it bad, but I think I will not need your help,even if it is kind to propose it. And I'm very happy to make rFactor Central living again, it is a pleasure because this website game me a lot of wonderful mods and tracks.
f14tmodding on Jun-25-2015

Wow, rFactor Central is back alive! What a great news. I really was thinking this wouldn't happen after 4 months waiting. f14tmodding, this is your first track for rFactor (and the first track after 4 months on rFactor Central), so this deserves some serious feedback.

Some might think, should this little 550 meters track be interested at all. Well, I like this track very much, because it doesn't have any straight lines, which makes it great to drive.
While not the best looking track I've seen in rFactor, for a first track this one is looking good.

There are some things which could have some attention:
There is only space for 10 karts in de paddock. Not a real problem, but you could have mentioned it. There are no working starting lights, which is a problem with a standing start. I don't see a pace kart with a rolling start, which is a bit difficult when you start from pole. When starting from pole, and driving ahead of the other karts, I did see some blue flags, and noticed I was driving at position 8 or 9 at some times, only during the first lap. The AI karts are not very fast, they drive a bit strange racing line.
The red and white curbstones on the left are good, but the curbstones on the right are the wrong way around. The high side is on the track side, while the low side should be on the track side. On some parts of the tracks I see green between the curbstones and the track, I've never seen this on a real kart track. The tire piles are flying around when you hit them, which is ok. But the AI karts drive strange lines sometimes, so after a couple of laps in the race the tire piles are all over the place.

Please don't get the wrong picture, I don't want to be critical, I like this track. Thank you very much for sharing it with us. If you could do something about the things I mentioned, it would be a great rFactor track. If you could use some help, just let me know.
NitroMcClean on Jun-25-2015

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