Killarney Motor Racing Complex is a motor racing complex in Cape Town, South Africa. It first saw action in 1947.
In 1959/60 the track was upgraded and rebuilt to conform to the required FIA standard for the 1500 cc Formula One cars of the time. The design was entrusted to Edgar Hoal, a leading racing driver and roads engineer, who also supervised its construction.
The Western Cape then had its first taste of international Formula One racing when the non-championship Cape Grand Prix was held at Killarney on 1 January 1960. Since then the complex has grown to include every facet of circuit motorsport. So much so that Killarney currently hosts all forms of main circuit racing, as well as motocross, karting, super motards, stock cars and drag racing.
First release will contain not many buildings that are accurate to the to the track (Race control and new pits are just objects from downloaded BTB XPacks, so not the correct Killarney buildings). I don't have the skills to make these, so if anybody thinks they do, please contact me.
Known problems: Two Table Mountains (I know why but don't know how to fix it.)
Pit buildings with some invisible surfaces and a white floor.
AIW has not been done at all, so for the moment, can you not vote for AI Behaviour in the vote, I know what the answer is.
Next version will have done AIW
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