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Klausenpass 1

By: Wawotsch
Origin: Scratch | Real World
Category: Temporary Circuits
Initial release: 02-Dec-09
Current release: 1, on 02-Dec-09

= rFactorCentral Pro Membership
Screenie by: Wawotsch
Screenie by: Wawotsch
Screenie by: Wawotsch
Screenie by: Wawotsch
Screenie by: Wawotsch
Screenie by: Wawotsch
Screenie by: Silver BENZ
Screenie by: Silver BENZ
Screenie by: DUP
Screenie by: DUP

Description (Click to toggle Visibility)

IMPORTANT: if you get a "Error loading texture Sky" you may have a custom in your location tree. Rename it and the track should work.

Klausenpass for rFactor

Between the wars, the "Grosser Bergpreis der Schweiz" was probably the most demanding hillclimb event in the world ( Today it's held as a memorial race for oldtimers roughly every 3 years ( The combination of narrow and wide track sectors, dizzying serpentines and a long straight severals kms long, all in a exciting environment, make this track an unique experience.

The track is modeled after the current layout, only a few pictures of the historic layout could be found. So sadly the historic version mostly on gravel had to be left as an exercise to others :).

The dimensions are comparable to the Nordschleife: 21 km long, more than 130 turns and 1237m difference in altitude.

The fictional Sprint edition covers about 1/3 of the orginial track. It leads from Linthal up to the border stone between Uri and Schwyz, just before the long Urnerboden straight. With narrow tracks, and the old road parts are REALLY narrow, and hidden corners this is probably the hardest part of the track.

In all sessions, the timing works as usual. Online racing has not been tested yet but should be possible by using a qualification session. The AIW has been setup for fuel use, but not tuned at all for racing against the AI.

Community Rating

Overall rating since initial release  
468/500 (836 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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