By: Redhawk
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 20-Aug-12
Current release: 1.010, on
20-Aug-12
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Knockhill 2011 by Ryan Callan.
Not strictly 2011 in all senses of the word, eg adverts, trucks etc, but close to the current era. Named 2011 mainly to differentiate from the current 07 version.
Represents a major upgrade visually, increasing track side objects, for a more event type feel, rather than the sparse feel of previous versions.
The textures are fairly high in saturation, which may not be to everyone's tastes, but something I wanted to try here. Included cloudy skies to give that 'Knockhill' feel, without spoiling the experience too much with dreary lighting.
Extract to GameData\Locations.
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Originally converted to GTR from TRD3 by Simracer.
Converted to rFactor by Ferrari27.
Upgraded to v2.0 by motorfx.
Now updated to '2011' by Ryan Callan.
Credits for 2011:
Redhawk - objects, textures, AIW, project lead
Flaux - advert textures, AIW
pycat - cameras
Thanks to:
motorfx - upgrade (v2.0)
6e66o - skies
zwiss - some textures from GTR2 version
Ferrari27 - rFactor convert
Simracer - GTR convert
lasercutter - groove
BTB Xpacks - crowds
3DSimEd
ISI
CGTextures.com
General information:
Runs at constant 70FPS+ here (full detail, 1080p 6xAA), but if you struggle with framerate issues then turning shadows from Max to High should help.
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