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Lime Rock Park (rFactor2) 2

Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 26-Jun-13
Current release: 2, on 19-Dec-13

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Description (Click to toggle Visibility)

CHANGELOG (v1.43 -> v2.0)

Updated roads, curbs and concrete to use Real Road Shader
Replaced trackside vehicles with more detailed ones
Replaced all sector timing lines
Redone all verges and fixed the most important mapping glitches
Redone groove mapping
Set new static reflection map position
Filled hills with more treelines
Applied new terrain shader and re-blended terrain
Applied vertex-based terrain shading (Radiosity + manual tweaking)
Added billboard weeds on terrain embankments
Added collision object for vehicles (hit at own risk)
Added crude –but effective– concrete wall to close off infield terrain gap
Added (lightweight) RC Layout
Increased number of pit spots
Included Test Team RealRoad Preset Pack

Fixed black faces on pit, paddock, Skip Barber and outer buildings
Fixed vegetation Vertex Alpha
Fixed crowd Vertex Alpha
Fixed unusually odd glitches on building glass
Fixed glowing marshals
Fixed hard seams at treeline edges
Fixed oil waste bin normal map
Fixed curb mapping
Fixed seam in curb mapping
Fixed tree mapping
Fixed gaps at T1, Podium and Paddock terrain
Fixed smoothing issues on some trackside objects
Fixed tyrewall popups
Fixed vegetation popups
Fixed tyre collision detection
Fixed building collision detection
Fixed floating crowd due to missing buildings on lower detail
Fixed outstanding shadow popups
Fixed some texture saturation
Fixed Paddock stripes to line up with pit building
Fixed Paddock cones to line up with pit building
Attempted to reduce tree transparency issue

Improved movable objects reaction
Improved crowd material
Improved pit building normal maps
Improved outhouse normal and specular maps
Improved vegetation materials and textures
Improved and optimized glass materials
Improved road and terrain texture sets
Improved painted stripes
Improved armco normal map
Improved vegetation randomness through vertex shading
Added bump/spec maps for fence-mounted ivy
Added key terrain reflections
Moved fire truck to narrow the incorrect pit exit shortcut
Reduced aliasing on Barriers and Tyres
Reduced aliasing on Terrain
Reduced aliasing on Vegetation
Reduced aliasing on Buildings
Reduced aliasing on Structures
Tweaked fog

Optimized roads, curbs and terrain for smoother performance
Optimized road and verge decals for smoother performance
Optimized armco for smoother and better performance
Optimized fences for smoother performance
Optimized tyres for smoother and better performance
Optimized buildings for smoother performance
Optimized structures for smoother performance
Optimized small props for smoother performance
Optimized vegetation for smoother performance
Optimized crowds for smoother performance
Optimized vehicles for smoother performance
Optimized wet surface reflections
Optimized environment reflection on carbody

Version 1.43 replaces V1.41
- Updated HDR profile
- Adjusted initial fog values
- Fixed missing GMTs

File should be 308MB.

Located in Lakeville, Connecticut sits 1.5 miles of prime racing real estate with two optional chicanes. A fast and flowing race track with stunning elevation changes, Lime Rock Park is claustrophobically surrounded by armco, tire barriers, trees and mountains.

The track is used by NASCAR, the Ferrari Challenge, Grand-Am, Skip Barber and the American Le Mans Series. It is also host to a number of historic racing events, as well as SCCA racing.


Lime Rock Park’s history is entwined with that of sports car racing. In its 55-year existence, almost all of the sports greats have raced there: Andretti, Moss, Gurney, Posey, Rodriguez, Hobbs, Hill, Donohue, Ward, Fitch… The list of great drivers who have raced here is literally endless, from the drivers in the industry changing Formula Libre race of 1959, through the stars of the 1960s, 70s and 80s in Can-Am, Camel GTP, F5000, Trans-Am and Atlantic.

Historic Lime Rock.
Lime Rock Park has seen virtually every kind of race car grace its corners and straights: NASCAR Stock cars and Modifieds, sports cars, showroom stock, Formula Fords and Vees, Grand-Am Daytona Prototypes, ALMS prototypes… McLaren, Lola, Aston-Martin, Ferrari, Watson champ cars and Kurtis midgets, Jaguars, Allards and MGs… This list too is endless.

Modern Lime Rock.
In 2008, the track was re-paved. Two new corner complexes were also built, giving Lime Rock the ability to be run in four different configurations. But owner Skip Barber went to great lengths to ensure that every aspect of the original layout, including width, camber, radius and elevation – even the “temporary” Bailey Bridge at the top of the Downhill – remained exactly as it was when the track opened for its first race on April 27, 1957.

For comments or questions, please visit the official ISI forums located here: ISI official forums

Community Rating

Overall rating since initial release  
494/500 (36 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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