By: David Purdy
Origin: Scratch | Fantasy
Category: GT
Initial release: 15-Apr-06
Current release: 3.500, on
07-Jul-08
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| Screenie by: mclaren f2 |
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| Screenie by: mclaren f2 |
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| Screenie by: mclaren f2 |
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| Screenie by: mclaren f2 |
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| Screenie by: mclaren f2 |
This is an announcement of the release of version 3.5 of the McLaren F1. An update was due for a while now, and I finally have all the pieces I needed. As always, I have been working on a number of other cars since version 3, and learned a great deal more than I knew then, lol. So I applied it to the McLaren to make it hopefully, an even more realistic driving car.
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Post a McLaren F1 Challenge Comment
The mod is great, but i'm thinking if there are a street McLaren F1. I'm looking the pictures and, i'm seeing, the McLaren F1 for the road, but it doesn't appear in the mod, i'm not sure if is just a picture, or where i can get the car. But anyway, is a mod that have my favorite car =)
Nicolas Soto on Nov-29-2012
Hi, Gret to drive and fun. But I do not get any engine sounds. Help?
Andy
cseturbo on Nov-08-2010
nice to read news!
Will be a new model too?
DeDios on Sep-17-2010
I am still working on the physics update. I have some who want more wheelspin, but others who want more grip! I am trying to make the GTR at least, as much like driving a real Mac in a GT race as possible. Like walking a tightrope, lol. The LM, which has more power, IS harder to drive, and maybe I will "fantasize" it a bit with some extra grip, I have not made up my mind on that. Until now anyway, they both have the same tires. The LM was meant to be faster but much harder to drive.
The new version definitely will be better over bumps and the power oversteer will be completely comtrolable I have a new tire definition that beats anything to come before it. It feels like a real rubber tire, but the exact grip level has yet to be determined. IMO Version 3 was TOO grippy, and may be more fun for some, but a bit too sticky to be realistic I believe.
Anyway, I am going to try to get this out asap. As far as the Lotus is concerned, the people who made the model have left me hanging so far, as the finishing touches are still waiting. I am working on them, lol, and I also have a very realistic JGT500 and JGT300 two class mod for the Nissan Nismo R33 waiting for the finishing touches from the same people also!! (Not knocking my co-modders, they want to do it right and time is not an issue for them). Trying for HOF for those Nismos. It is a completely from scratch model BTW, not from the ISI version, and not the one from Hiroto either.
DaveSR1 on Sep-06-2010
I like this mod, looks great and captures the spirit of the Mclaren F1 but the handling/physics/default setup on the car could use some work.
Without driving aids on (and to an extent even with) this car wants to spin off every bump, going onto the grass/gravel causes the car to instantly spin to the point where for the most part I feel like a passenger rather than a driver. Fortunately with a little setup and the driving aids turned up (Stability most importantly) the car is alot better and is quite fun to drive, though in reality the way the car drives with the aids on should be closer to how it feels without them on, the car is still very twitchy and will still spin if the back tires touch the rumble strips or grass
Looks wise this mod is great, the cockpits could be a little more detailed but overall i love the way it looks. I think if the car physics were improved then i would be scoring this higher..
Bigbazz on Aug-19-2010
Any word on the update?
Kwik on May-29-2010
Install version 3.0 instead.
Kwik on May-07-2010
I absolutely hate the handling of the car. It might just be me as a default-setup racer, and my super-aggressive driving style. While taking the car for a spin on the Mozukoshi Touge circuit, I realised that this meant taking it for a spin - literally. At every tiny bump the car span, went off, or usually both. Counter-steering did f*ck all to stop that. The fastest I could manage was a 5:06, while doing a 4:57 in a Subaru Impreza WRC, which is at least 100km/h slower. It totally pwns the McLaren in the corners, and the speed of the McLaren on the long straight does not make up for it. Meanwhile I did a 3:50 in a McLaren MP4-24 from F1 WCP 2009, and an F1 car should not have been able to handle this track.
Otherwise, I love the mod, the 3D, and the great variety of skins included.
BTW, I was using the LM car with the black and red West tobacco livery.
Handling (oversteer vs understeer): 4/5
Physics: 0/5
Default setup race-ability: Depends on the track. 2/5
Skin variety: 5/5
3D: 5/5
FPS: 4/5. As far as I'm concerned, no mod is good on the FPS on my outdated rig.
Overall: 3/5. Fix the physics and it will become a 5/5. The physics ruin the mod for me. No good having great 3D and skin variety if it is undriveable for an intermediate driver with over 6 years of experience playing racing games! Apart from those physics, you have made an rFactor player very happy! Now all we need is for that Bugatti Veyron to be finished...
PieLighter on May-05-2010
Not included the mclaren GTR Long Tail?
pako on Feb-06-2010
To Na100001, it may interest you to know that the GTR or LM versions of this car did NOT do that speed in race trim. It was a specially equipped version with a very small wing. The mod represents the RACE cars, which used bigger wings, and did not go much over 300kph. I think if you trim the wing down it will make it to 190 mph (302.5kph).
I am a bit late with the 3.6 update which is strictly a physics update, but it is coming soon. The update is about making it closer to the real car. New tire definitions will give a very rubber like feel and behaviour to the tires.
I have not looked into LeoFFB yet, but I guess I can do that and provide some settings with the next update.
DaveSR1 on Jan-22-2010
