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   Home / Cars / McLaren F1 Challenge 3.50 Modder Admin

McLaren F1 Challenge 3.50

By: David Purdy
Origin: Conversion | Fantasy
Category: GT
Initial release: 15-Apr-06
Current release: 3.500, on 07-Jul-08

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Screenie by: mclaren f2
Screenie by: mclaren f2
Screenie by: mclaren f2
Screenie by: mclaren f2
Screenie by: mclaren f2
Screenie by: krvolok

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Description (Click to toggle Visibility)

This is an announcement of the release of version 3.5 of the McLaren F1. An update was due for a while now, and I finally have all the pieces I needed. As always, I have been working on a number of other cars since version 3, and learned a great deal more than I knew then, lol. So I applied it to the McLaren to make it hopefully, an even more realistic driving car.

Community Rating

 
Overall rating since initial release  
438/500 (5711 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Physics
Modelling
Cockpit
Sounds
Skins
Realistic Damage
Default setup Race-ability
Addictive-ness
FPS Performance
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Car Setups

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Car Skins

Get Car Skins (113) for McLaren F1 Challenge
Spray Booth: Painting Tips & Tricks

Latest McLaren F1 Challenge Comments

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I like this mod, looks great and captures the spirit of the Mclaren F1 but the handling/physics/default setup on the car could use some work. Without driving aids on (and to an extent even with) this car wants to spin off every bump, going onto the grass/gravel causes the car to instantly spin to the point where for the most part I feel like a passenger rather than a driver. Fortunately with a little setup and the driving aids turned up (Stability most importantly) the car is alot better and is quite fun to drive, though in reality the way the car drives with the aids on should be closer to how it feels without them on, the car is still very twitchy and will still spin if the back tires touch the rumble strips or grass Looks wise this mod is great, the cockpits could be a little more detailed but overall i love the way it looks. I think if the car physics were improved then i would be scoring this higher..
by Bigbazz on 19-Aug-10

Any word on the update?
by Kwik on 29-May-10

Install version 3.0 instead.
by Kwik on 07-May-10

I absolutely hate the handling of the car. It might just be me as a default-setup racer, and my super-aggressive driving style. While taking the car for a spin on the Mozukoshi Touge circuit, I realised that this meant taking it for a spin - literally. At every tiny bump the car span, went off, or usually both. Counter-steering did f*ck all to stop that. The fastest I could manage was a 5:06, while doing a 4:57 in a Subaru Impreza WRC, which is at least 100km/h slower. It totally pwns the McLaren in the corners, and the speed of the McLaren on the long straight does not make up for it. Meanwhile I did a 3:50 in a McLaren MP4-24 from F1 WCP 2009, and an F1 car should not have been able to handle this track. Otherwise, I love the mod, the 3D, and the great variety of skins included. BTW, I was using the LM car with the black and red West tobacco livery. Handling (oversteer vs understeer): 4/5 Physics: 0/5 Default setup race-ability: Depends on the track. 2/5 Skin variety: 5/5 3D: 5/5 FPS: 4/5. As far as I'm concerned, no mod is good on the FPS on my outdated rig. Overall: 3/5. Fix the physics and it will become a 5/5. The physics ruin the mod for me. No good having great 3D and skin variety if it is undriveable for an intermediate driver with over 6 years of experience playing racing games! Apart from those physics, you have made an rFactor player very happy! Now all we need is for that Bugatti Veyron to be finished...
by PieLighter on 05-May-10

Not included the mclaren GTR Long Tail?
by pako on 06-Feb-10

To Na100001, it may interest you to know that the GTR or LM versions of this car did NOT do that speed in race trim. It was a specially equipped version with a very small wing. The mod represents the RACE cars, which used bigger wings, and did not go much over 300kph. I think if you trim the wing down it will make it to 190 mph (302.5kph). I am a bit late with the 3.6 update which is strictly a physics update, but it is coming soon. The update is about making it closer to the real car. New tire definitions will give a very rubber like feel and behaviour to the tires. I have not looked into LeoFFB yet, but I guess I can do that and provide some settings with the next update.
by DaveSR1 on 22-Jan-10

you have created very nice car ... i like it but this is all wrong !!! real McLaren is set top speed over 386km ....!!!! why speed limit it to 300Km ??? you must fix it ... i wait to drive with this car over 300 ...Thanks
by Na100001 on 14-Nov-09

downloaded patch into right folder. didnt run when tried to load race says "cant load MAS error somethin. what a waste of time this stupid game is.
by rwitm917 on 08-Oct-09

I'm looking for a well done Leo's FFB setup for this particular car, because RealFeel doesn't feel quite real IMO (I can feel the loss of grip better with Leo's). So, if you have any suggestions for the FFB settings of this lovely car, shoot away. Regards, k.
by krvolok on 18-Jun-09

i havent played the game yet but it seems rlly sick. caint waitt to play!
by jack the "hitman" hillman on 28-May-09

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McLaren F1 Challenge