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Miller MP 1.20

By: Beau Buisson
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 29-Oct-08
Current release: 1.200, on 29-Oct-08

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Screenie by: beauman
Screenie by: beauman
Screenie by: beauman
Screenie by: beauman
Screenie by: vgama
Screenie by: vgama

Description (Click to toggle Visibility)

Miller Motorsports Park v1.2

This is the first non-beta release of this track. Thank you to Ken H for all his work getting this finished (and converted to GTR2 also).

Other thanks to:
Thanks to Luigi for the excellent camera files for both layouts..
Thanks to Matt, (Colvin) for use of his alms teams truck textures
thanks to the Gupster, who provided lots of photos, especially for the new Skyboxi, it made it possible to capture more of being there:)

Two track layouts are available at this time. Outer Loop (ALMS style) & the Full Track (Grand Am style).

Community Rating

Overall rating since initial release  
445/500 (510 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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Download Links

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Car Setups

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Latest Miller MP Comments

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king001 on Nov-18-2018
king001 on Sep-19-2018

Can I convert your track to F1 Challenge 99-02?
WJB1804 on Apr-25-2016

I am interested in this also, what is required?
jammerla on Mar-23-2015

Hello Beau I am looking to convert your track to Assetto Corsa it would be great if you could get back to me either green lighting the conversion or rejecting it.
monzakarter on Mar-02-2015

I live in Utah, the tracks looks fantastic good Job guys
enzoferrari668 on Aug-11-2012

I found a bug in my first mistake in a sharp turn. I get stuck in a hole of the map next to the track when I expected some sand and where there must be a safe and often escape.
Ripperian on Jul-25-2010

I am sorry to say that the track in its current version (1.2) has numerous bugs.
There are lots of places where the creator has not joined up the outside of the gravel part of the track (the closest 5 meters or so to the track), with the scenery area filling up between.
In some areas you can actualy see the big hole, like when you come up to T5/Black Rock Hairpin, on the inside. Similar issues exists in other places too, like on the right side between 22/wind Up and 23/Relase.
I suspect the issue with stopping cars at First Attitude is really the same issue, where the car suddely finds itself outside the track.
Simply a problem where the creator has not joined all polygons properly.
However, the effect is that any off is really a lottery if you will be able to continue or if you are stuck.
Honour on Jun-27-2010

looks really good but imho is too much long (i'm talking regarding outside measures, looking in motec files, 5222meters instead of 4850meters). Just not 100% accurate. Anyway thanks
DeDios on Jun-26-2010

I fixed it this way: use MAS 2.03, open miller.mas, extract Tyres02.gmt
and TyresB02.gmt, rename files to Tyres01.gmt and TyresB03.gmt, add both files
to mas.file and save it, ready - that is the way it works for me.

Happy racing from Germany !!!
drafi5 on Jan-17-2010

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