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Peugeot 107 1

By: TomSuede
Origin: Scratch | Real World
Category: Street
Initial release: 24-Sep-09
Current release: 1, on 24-Sep-09

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Screenie by: TomSuede
Screenie by: TomSuede
Screenie by: TomSuede
Screenie by: TomSuede
Screenie by: halama123
Screenie by: halama123
Screenie by: halama123
Screenie by: halama123
Screenie by: TomSuede
Screenie by: TomSuede

Description (Click to toggle Visibility)

The Peugeot 107 is my first attempt at creating a car for rFactor. I began with a small car, because it is easy to model and the physics could be inspired by other cars.
For next car, I will try to improve the cockpit view.

Community Rating

Overall rating since initial release  
335/500 (474 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Realistic Damage
Default setup Race-ability
FPS Performance
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Latest Peugeot 107 Comments

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Actually Steven if you read the Pros and Cons in reviews of the Aygo one of the "Cons" was a tendency to snap into oversteer. A a kart racer this "Con" was one of the things that convinced me to get one. Under power I would agree there would be a slight understeer but power off the back steps out.
spite on Mar-10-2014


has anybody the will to design the Peugeot 208 T16 of Seb. Loeb as he uses at the Pikes Peak Hillclimb last?

maddmaxx on Feb-08-2014

hey guys i have a problem in this mod the game tell me headlight problem any ideas
ceceapiculo on Aug-21-2013

the engine is not close from the original 1.4hdi, or the 1.0i, in the car stats says HDI so, why this engine is doing 7000rpm? the brakes is not even close to, the rest is ok, tell me if you need some help to make the engines, kind regards
rpmpower on Aug-04-2011

lol, dedog101, actually, if you could see site stats, you'd know it was far from dead
[RFC]-Fresh! on May-18-2011

its a great mod, but it feels exagerated. not really like a peugeot at all im afraid there was probably no point in this comment anyway because this site is practicly dead...
dedog101 on May-18-2011

I think it is too fast. It handles much better then a real car.
martinblader on Mar-10-2011

My Aygo does go to 170, it's chiptuned !

and adding the Aygo and C1 schould'nt be very difficult, as it's the same car with just a few "Brand identity" differences( )

and I agree that the car should'nt have oversteer as it's a front wheel drive car, it has slicght understeer.
StevenQ on Sep-27-2009

Thanks for the reply. The mod actually goes up to a speed of 170, not 163 as you have stated. The mass of the car is from and I'm sure it's easy to change the mass. For the gear ratios, would it be OK if you created two, one realistic and one just for fun? I just feel that rFactor needs a realistic street car. The braking also seems to be a bit too strong, the brake mean effective pressure is 1171 kPa (169.8 psi). Please also increase the size of the speedometer, it's too small now. License plates would be great too!
nfshp253 on Sep-26-2009

No problem nfshp253. You're right about most of your remarks. About the weight, I think I am right (without draiver at least), for top speed, I think the simulation goes to something like 163km/h, and the "official" data is 157, not bad... about the acceleration and ratios, you're right, that is not the reality, but if I just stuck to reality (and I tried), the car would be very uninteresting to drive. I prefered to make it more funny even if I had to be a bit unreal. Idle engine... I don't know what is the idle rpm actually, but this is not long to change (one number in the engine.ini).
For the rest, I will probably update it in a few days.

Oh, and by the way, I heve not been very deep in the physics, but I think the car oversteers a bit. I would like it to be more "stuck on the road", as it is a small car not very powerful. Does someone know what values I should change for that ?
TomSuede on Sep-26-2009

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