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Road America 1.20

Origin: Conversion | Real World
Category: Permanent Circuits
Initial release: 01-Dec-05
Current release: 1.200, on 18-Mar-06

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Description (Click to toggle Visibility)

James Burroughs and Tim Collier. Upgraded in many respects; including texture, signage, and graphical improvements for accuracy. As well as frame rate improvements and optimizations

Community Rating

Overall rating since initial release  
416/500 (1301 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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Latest Road America Comments

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What can I say .... two words: amazing track! It has long straights, where push at full throttle, connected by several sections of fast corners to be tackled with determination and courage ... beautiful brow that bears the ultimate goal's a circuit not recommended for the faint of heart!
bralex84 on Jan-22-2011

Tried to it but i dont think i will get this done, may someone else here who can make a good aiw for this track???
Dj Noize on Dec-15-2010

New Elkhart Lake 2008
Chaz on Mar-06-2009

Have you tried the version of this track listed under Elkhart Lake?

I find that track to be more accurate, but I'd love to see one of these two tracks updated to 2007 / 2008 layout (no Billy Mitchel Bridge and the addition of the Suzuki bridge.)

Canada corner could also use a bit of tweaking, the trees are much more of a canopy over the track than in the sim track.

The IRacer version of the track is far superior but I'm not into paying subscriptions for on line racing. (But being the the beta was fun.)
JayRod_Ray_Rurardo on Aug-25-2008

is there any chance that the road vs grass levels will get fixed at this track? there'a good drop in the grass if you get off the track and it sends just about every car i've driven there in to a spin.
lighting on Aug-24-2008

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