By: Grant and Mikey
Origin: Scratch | Fantasy
Category: Temporary Circuits
Initial release: 22-Mar-12
Current release: 1.100, on
22-Mar-12
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A beautiful Mountain circuit located near Vancouver BC.
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Post a Rose Valley Park Comment
i down loaded it in 4 mins and was running it in 5 with no errors first lap time was 3.mins long track with alot mega bites to load
bobcat00 on May-03-2012
By all means tweak the AIW file. I am not sure how to make the AI go proper. Also i might do DDS conversion for Rose. My next track will have alll DDS.
grant977 on Apr-02-2012
@Grant - I done some refining with the quick and crude test. I've got the track to load in 1 minute. Still looks good, IMO.
Track surface textures, Highway info signs - no resizing
Logos, other signs, flags, Avril, Natalie, black rock texture - resized to 512 X 512
(unless a lot of detail, a few logos do; and some still looked fine at 256 X 256 too)
Everything else - all must be no larger than 1024 X 1024.
And, I changed the blue and white walls to the white walls from your Columbia Memorial Park track.
As for track bugs I've noticed; the cut detection on the chicane just after the pits seems a bit too aggressive on the left side. There are a few track side cameras that need better placement (some provide good views of the track walls and little else).
The only other thing is the AI. The bots are far too timid. I'd be willing to try tweaking the AIW file if you like, but like you, I'm still learning as I go along.
NOxymoron on Mar-30-2012
Ah I got ya. I will use dds in my future tracks. Thanks for the advice. I am learning as I go along.
grant977 on Mar-29-2012
@Grant - I've been looking at files used in making this track; there is 'perfection' and then there is overkill. eg. The speed limit sign - 1024 X 1024, 24 bit JPG for something that is black and white and may, at best, occupy 10% of the screen. I did a quick & crude test of graphic issue by doing a batch resize of all secondary textures (logos, flags, signs) to 25% of original, loading is now less than 10 minutes. Conversion of JPG to DDS would likely speed it up more.
If you don't have a DDS plugin this does a good job of conversion; http://www.softpedia.com/get/M...-Editors/DXTBmp.shtml
PS. the resized graphics eliminated on track FPS issues I mentioned in previous post.
NOxymoron on Mar-29-2012
This track doesn't load and blocks rFactor. ?????
stratman on Mar-28-2012
Rose Valley.
jv27 on Mar-25-2012
@NitroMcClean - Yes, I think so, but see previous post.
NOxymoron on Mar-24-2012
@NOxymoron Was it worth the wait?
NitroMcClean on Mar-24-2012
There is some need for optimization with this track. it took my computer 45 minutes for the game to load track first time (create the HAT file). Now, loading the track takes a mere 25 minutes!!!
There is a couple spots where some FPS improvements would be nice. The 'auto-FPS' kicked in on my computer which is set at 30 FPS. Normally, at current settings, I run around 60 to 90 FPS on my Radeon 4650 (1 gig)
As for the track, It's a nice drive. But, the blue and white wall everywhere makes me feel like driving in a tunnel while watching a strobe light. Personal request, convert most of blue and white retaining walls to one colour. Grey or white walls please.
NOxymoron on Mar-24-2012
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