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Rotax Max Challenge 1.20

By: IT Trader
Origin: Scratch | Real World
Category: Karts
Initial release: 26-Jun-12
Current release: 1.200, on 16-Jul-12

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Screenie by: IT Trader
Screenie by: IT Trader

Description (Click to toggle Visibility)

Rotax Max 125cc Karting.

Full details on this exciting mod can be found here:
http://www.premiersimracing.com/smf/index.php?board=36.0

Official Track download page:
http://www.premiersimracing.com/smf/index.php?topic=102.0

Change Log:
v1.2
- Adjusted brakes
- Finer camber adjustment
- Fixed engine heating
- Small physics adjustments for improved feel.
v1.1
- DX7/DX8 material issues fixed
- Car selection problem in spinner fixed

Community Rating

Overall rating since initial release  
477/500 (571 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Physics
Modelling
Cockpit
Sounds
Skins
Realistic Damage
Default setup Race-ability
Addictive-ness
FPS Performance
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Download Links

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Latest Rotax Max Challenge Comments

Post a Rotax Max Challenge Comment

Well few words about the mod itself.
The karts look very nice, not so shiny than in some other mods. Few things I would improve though - make the shading under the steering wheel front cover, because a lot of people, me included, drive without visible steering wheel and that white column looks just too unreal.

Then the seat position. I race karts myself and well there could be different opinions but I think the seat position must be a bit more forward. Like in SlimJim's World Karting mod. I race on a 27 inch monitor with optimal FOV of 59 and I just feel i'm sitting on engine, not in the seat.

And 3rd, please make some specular/bump mapping on tires. They seem to be just black now. That won't give any performance hog on modern PC's, but it would look better, and more important, you could still see the tires on the tracks with dark tarmac surface. I havent got into virtual karting that much so i could go through some corners extremely close to the walls/tires without looking at tires. In the simulation i still have to look at front tires sometimes, it's quite different from real thing where I feel the size of the machine and can go without looking at tires.

Driving-wise its very close to what I feel, and quite different at the same time, but probably thats the sim limitation, and also the limitation of view/ no rear sense etc.


Sounds! Please change them I'm getting too tired of the same artificial sound going from one kart mod to another. Well, I saw Some1 released the rf sound editor recently, so I'll try to implement my own sounds one day.


But have to say, however I love it as is, and will watch for further updates for sure.
KittX on Nov-25-2012

Please make it compatible with HD user interface: http://www.rfactorcentral.com/...=HD%20User%20Interface (i mean the torsion bar stuff etc).
this mod is a blast!
KittX on Nov-25-2012

Thanks for this great mod
HashiMel on Oct-17-2012

Love it!
Thanks for the excellent kart mod.
easydoesit on Oct-14-2012

Great work!!!! Thanks!!!!
jimrfactor88 on Sep-25-2012

Firstly try the RealFeel and Leo settings that are contained within the mod.
Set up your steering as per:
http://www.premiersimracing.co...index.php?topic=128.0

If that's not heavy enough you can then edit the RealFeel.ini and change the
MaxForceAtSteeringRack under the Rotax Max section.
The lower the value the heavier the steering will be.
ITT on Sep-21-2012

Please how can I have a heavier steering wheel ?
What parameter set the RealFeel plugin ?
sinarca on Sep-20-2012

just wanted to update. Installed world karting with Slims real feel settings and force feed back works now, I would use the same settings for this mod too, havnt tride settings for this mod but they should work.
Ntimid8ter on Aug-12-2012

D3 have the most grip
AndreaCosimo on Aug-07-2012

Here is what needs to be done to have good force feedback on the karts..
the best way is to make a new rFlite install, only for use on the karts..
install realfeel and make the settings look like this, i'm sure other people have different settings,
but this feels the best for me.. on the new World Karting mod, it has it's own UIData folder settings.
with advanced FFB settings.. you can control the amount of rumble, and the way the curbs pull or push,
so you can really tweak the FFB how you like it.. i have to run the FFB at 70%, 100% is too high for me...lol

This is the RealfeelPlugin.ini settings i use in the main rF directory.

[General]
RealFeelIsOn=True
ConsoleEnabled=False
ConsoleRepeatDelay=0.200000
SpeechEnabled=True
KeyRepeatDelay=0.200000
SteerForceInputMax=65535.000000
MinSpeed=16.000000
LogEnabled=False
DefaultMaxForceAtSteeringRack=400.000000
DefaultSteeringDamper=4535.000000
DefaultSmoothingLevel=0
DefaultFrontGripEffect=0.000000
VehicleDelimiterSize=64
DefaultKf=4000.000000
DefaultKs=7.000000
DefaultA=1.500000
DefaultKr=3.000000

Be looking for WK V2.1 coming very soon.
more details on my site about FFB setup for realfeel with pics.
Slimjim on Aug-03-2012

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