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Rudskogen 2013 0.98

By: Jens Rameback
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 31-Jul-13
Current release: 0.980, on 08-Sep-13

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Screenie by: rFC
Screenie by: rFC
Screenie by: Jens Rameback
Screenie by: Jens Rameback

Description (Click to toggle Visibility)

Rudskogen 2013 for rfactor, created for gatebil events in rfactor and for a project!


Community Rating

Overall rating since initial release  
405/500 (95 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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Latest Rudskogen 2013 Comments

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I have no idea how people could possibly like this mod.
newstart027 on Oct-14-2016

Very funny track with its up-down, but I noticed that AI seems to be very slow in some bends, some starting grid position are in the grass and moreover, right after the start and before the first left-handed bend something happens to AI cars. Are some AI tweakings in the pipe? Thanks for you work, guys!
matteo1974 on Nov-19-2013

i have a window pop up when I try to load the race... it says erroe loading mesh or something... what do I do?
DriftMeister on Nov-16-2013


I've tried to send you a PM, but the site says you're not a user!

Anyway, I have a modified AIW if you're interested. I did not change the main track waypoints, but moved the racing line and the corridors to where they should be. I also moved some of the pit in and pit out waypoints, and changed the pit in and pit out paths to allow a smoother transition going in and out of the pits.

PM me, and I'll give you a link for review. Everyone else please wait for Jens to respond before asking for the link. If he gives the okay, I will post it for anyone to use.

BillBro on Sep-22-2013

Hi Jens Rameback , good job for Rudskogen ! I really like it , because Gatebil !

I agree with Nitro & Erwin about the AIW need to works better , I assume you're working on that , since this is just v0.98 ; and also agree with Nitro about the track camera , which some of them are unable to look at the car because it's behind certain walls , and some of them will act weird , which capture the car on the other side (because the road are too close together) , but again I expect you're working on that too (and of course , anyone professional , please point out what to do , this track deserve more works & making it more perfect !) .

And , I have few friend who told me this track is lagging a lot on low-end PC , because of the large amount of background objects ... I lowered (through .SCN file of the track) the draw distance (and possible set Vision Groups to certain objects to limit them spawning in low-medium track details setting) . Another thing is , I realize you didn't add the information (through .GDB file of the track) like the length of this track & you probably forget to edit the Location of this track (it still said Australia) , not a big deal to fix (I fix it for myself already) .

Oh , and the loading screen that Nitro said , it's because the name of your picture wasn't name properly ... I made it same name (Rudskogen2013_loading.jpg) as other files like .SCN or .GDB , and now it (the loading screen) works properly .
RDS on Sep-12-2013

Great track!
Video HD of the track:
warsk8 on Sep-12-2013

Hi SkullLeader21, check this mod:
[RFC]-Fresh! on Sep-09-2013

drift this sumbitch, forget the damn AI!!! Good job Rameback!
D1rge.exe on Sep-08-2013

Hi track is wonderful! But where and what mod is that RX-7? Lmk thanks
SkullLeader21 on Sep-08-2013

I can only second the post from Nitro. Right after the exit of the pitlane the cars go straight through the gravel traps. So work on a working AIW. That means also a good fast line. Something that is overlooked by many trackbuilders.
erwin greven on Sep-08-2013

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