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Sopronring 1

By: Andras Kiss and Richard Koszegi
Origin: Scratch | Real World
Category: Temporary Circuits
Initial release: 12-Jun-14
Current release: 1, on 12-Jun-14

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Screenie by: rFC
Screenie by: rFC
Screenie by: Andras Kiss
Screenie by: Andras Kiss

Description (Click to toggle Visibility)

Long time ago the Sopronring was an existing racing track in Sopron (Hungary). Now we created a reconstruction of this track for rFactor. This track is not the exact representation of the real racing track. The main aim of the track is to use for multiplayer racing.

Community Rating

Overall rating since initial release  
397/500 (36 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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Download Links

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Latest Sopronring Comments

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I canĀ“t download it!! A lot of ads, i press skip add, but another add appears... Impossible!
newstart027 on Oct-13-2016

Dh_vetmed! Try this link
andrskiss on Jun-16-2014

Thank you for the comments! Since it is a relatively fast and relatively narrow track I don't recommend to remove the walls and the fences, but an other version of the track with lower walls and lower fences could be created in easy way.
andrskiss on Jun-16-2014

I liked the track a race with F1 1978 low curves are challenging because it comes right after the long straights. Improving texture believe can become one of the best. Congratulations.
eustaquio on Jun-16-2014

Andras ~
Very nice track ~ Thanx for sharing. One suggestion I would offer is to make a version of the track with little or no walls. With all the walls it takes away from the city streets and in a F1 car feels like you are driving in a tunnel.
Smokey on Jun-15-2014

The DL link seems not to work (at least for me) - are others experiencing this too?
dh_vetmed on Jun-15-2014

Good work m8, some very tricky corners. The corner direction markers could do with being larger & more noticable, could also do with corner distance markers.
in the .aiw file FuelUse=135171.0 should be about that to give a reasonably accurate fuel/lap ratio. I will certainly be adding this to my track series.
Think you set the mid & best adjust too high as 1.000 will give the AI's an engine equivalent to a stage 1 engine & 1.2000 will give them an engine equivalent to a stage 3.

Lockinvar on Jun-13-2014

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