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SoramameSpeedPark 1.20

By: soramame
Origin: Scratch | Fantasy
Category: Permanent Circuits
Initial release: 11-Nov-09
Current release: 1.200, on 11-Nov-13

= rFactorCentral Pro Membership
Screenie by: rFC
Screenie by: rFC
Screenie by: soramame
Screenie by: soramame

Description (Click to toggle Visibility)

Soramame Speed Park V1.2 - soramame

Soramame Speed Park is an imaginary permanent road course.
The short circuit of approximately 2km is constructed at intense ups and downs and a technical corner.

Delete previous version "SoramameSpeedPark" Folder.

///Change Log////
v1.2 - 2013-11-09
Change of most textures.
Increased road mesh.
Add and change of the object.

v1.0 - 2009-11-11
First Release.

Community Rating

Overall rating since initial release  
448/500 (143 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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Download Links

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Car Setups

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Latest SoramameSpeedPark Comments

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Of course the poor guy below doesn't make idea how tricky and tireless is to mod for rF2 (with poor results).
newstart027 on Oct-14-2016

v1.21 - 2013-11-22
some bug fix.
sotr on Nov-21-2013

Nice track.
High FPS and Good for Low spec PC guy.
I will use this track for testing the MOD.
yasuo on Nov-14-2009

Track now working. Thanks for this. Fun, nice atmospherics, but too short for anything but low-powered cars - more like a private club circuit, great for things like Porsche 356s. In fact except for the front straight it could be a go-kart track.

Tip for a revision - curbing is inconsistent, some corner exits have curbing missing. Also the asphalt could be a little less brown and more gray.
Devon K on Nov-12-2009

Track don't work!! SSP.mas as an error.
Target on Nov-12-2009

File is corrupt
Ntimid8ter on Nov-11-2009

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