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Thunderhill Raceway Park 2009 2

By: Cameron Wagner
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 28-Nov-10
Current release: 2, on 28-Nov-10

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Screenie by: wagnerov
Screenie by: wagnerov
Screenie by: wagnerov
Screenie by: wagnerov
Screenie by: wagnerov
Screenie by: wagnerov
Screenie by: wagnerov
Screenie by: wagnerov
Screenie by: wagnerov
Screenie by: wagnerov

Description (Click to toggle Visibility)

Latest version 2.0, released in early 2012, available below!

This is a new rendition of Thunderhill Raceway Park in Willows, California, USA. The year chosen is 2009, right after a repaving that improved grip and allowed many new track records to be set.

Thunderhill is a real 3.0 mile road course situated in the foothills of Northern California that has a little bit of everything, from steep elevation changes to high speed corners with cows off in the distance.

While the scenery isn't the most spectacular, the high speed bits will keep you on your toes, and there are several passing zones to make racing even more fun.

It has been used by many sanctioning bodies for road racing since 1993, featuring races over the years like the SCCA Pacific Coast Road Racing Championships and the NASA 25 Hours of Thunderhill.
Thunderhill 2009 v1.0 is built using GPS data and Google Earth.

The SCCA racers at
The great drivers at
Bob's track builder and downloads from


Please install to your rfactor/gamedata/locations directory. Have fun!


Community Rating

Overall rating since initial release  
447/500 (132 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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Download Links

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Latest Thunderhill Raceway Park 2009 Comments

Post a Thunderhill Raceway Park 2009 Comment

Nice rendition. Pity that standard BTB textures are used... any chance that you'd at least blend the terrain with a satellite picture? Track would also benefit by using the real horizon instead of krunch's Australian horizon. AI is a little on the slow side, so if you wanted help tweaking the AIW, I'd be wiling to help.
gemery on Jan-17-2011

thanks very much, been looking for a vintage formula ford mod for a while now
chezza2431 on Dec-04-2010


Thoses cars are the 1973 Lola Formula Ford. I found them at NoGripRacing website.
LawnDart on Dec-01-2010

does anyone know what the single seaters in the top three screenshots are please?
chezza2431 on Dec-01-2010

'shumi... here's the deal... you practice... then link us to the Video and we can watch the highlights... acutally.... if you send me a pic of your car.. .and it is in game... I will paint you one to practice with... Deal?

hpiracer on Nov-29-2010

Thank you so much!! I can now get some final prep in before the 25 hour!!!!
vivaschumi7 on Nov-28-2010

looks awsome! my family and i have been racing here since 1999.. cant wait to have it for rfactor!
rci808 on Nov-17-2010

Me too..Looking forward to the new version.
Norcal_GIT_r on Nov-08-2010

I'm looking forward to the real release ...
YodaMcFly on Nov-07-2010

Hi Wagnerov, I apologize for that, my mistake. I thought it was meant to be released, but now I see it was meant to be WIP. I've moved it back to WIP for now and removed the link.
[RFC]-Fresh! on Nov-02-2010

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