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   Home / Cars / V8Factor 1.30 Modder Admin

V8Factor 1.30

By: Team ORSM
Origin: Scratch | Real World
Category: Touring
Initial release: 23-Sep-06
Current release: 1.300, on 22-Dec-09

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Screenie by: [MAD]Hammer
Screenie by: [MAD]Hammer
Screenie by: SportsExtra_Motorsport
Screenie by: flames73
Screenie by: flames73
Screenie by: flames73

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Description (Click to toggle Visibility)

Announcing the release of the V8Factor 2006 V1.3 Patch. This is an All-in-one patch removing the need for patches v1.1 and v1.2

NOTE: The Bathurst track is updated in this installer from any prior version to v1.3. At this stage there is no separate Bathurst update patch.

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V8Factor 2006 (V8F)
Australian V8 Supercars MOD for rFactor
by
ORSM (OCEANIA RACE SIM MODDERS)
http://www.teamorsm.com

Version 1.3 - December 2009
For Derek Hill (Kiwi, Kiwi_NZ)

REQUIRES A FULL INSTALL of V8Factor 2006 (v1.0, v1.1 or v1.2). Patches v1.1 & v1.2 are not required but if already installed should not cause a problem. However, we recommend installing this patch over a fresh v1.0 install.

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Installation:
Follow the instructions in the V8Factor Patch Installer. Please make sure you select the correct path to your rFactor installation. Files will be automatically installed.

NOTE: MANUAL INSTALLATIONS REQUIRE AN EXTRA STEP - READ ON. For those who prefer to extract MODs to a temporary folder and then copy the files manually, you will then need to run the batch file called "docpset.bat" located in the V8Factor folder. DO NOT run this before you copy the files across.

NOTE: HI-RES SKIN PACK users. This patch re-installs a number of lo-res skins. Please re-install the hi-res skin pack to restore all hi-res skins.

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In this patch:

* Bathurst track fixes & improvements
- Changed to 2 versions - 2005 & 2006 (with new signage)
- Esses cut discourager removed
- Added the Citigate building at the Chase to 2006 version
- A few graphical tweaks

* Physics improvements (thanks to Ben Eggleston and Ric Kemp for V8Supercar data and direct feedback on the physics)
- significant changes to the tyres to provide more realistic grip delivery under different lateral & longitudinal loads.
- significant changes to the front and rear end geometry to improve turn-in, stability and weight transfer.
- other changes include springs, shocks, aero, brakes, and many other tweaks
- NOTE: previous garage setups may cause unexpected handling.

* Damage improvements
- less force required to cause suspension damage, similar to the real cars. Turn down your damage slide if you don't like it to be realistic.
- headlight and taillight glows now deform with the rest of the car.
- more parts bend and break off

* AI fixes & improvements
- changes to AI physics providing improved race behaviour

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NOTE: V8Factor is part of the V8 Supercars Series.

Community Rating

 
Overall rating since initial release  
451/500 (16340 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
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Car Setups

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Car Skins

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Spray Booth: Painting Tips & Tricks

Latest V8Factor Comments

Post a V8Factor Comment

i have a problem opening the scene files the mod team gave to paint cars, it says "error opening mas file holden/ford" does anybody know why?, its not the mas files since i can see the cars and drive in game, i use win 7 64bits and execute the win32viewer as administrator, have no idea why wont open thanks in advance
by toniovodka on 27-Jul-10

Thats good to hear! Have fun
by 358modchampion on 27-Jun-10

Haha awesome it worked! i ticked the "As A Copy" box and it worked! Thankyou for that, i guess i own you $50 now =D
by Woggster on 27-Jun-10

wait lemme think.. i dont have photoshop installed BUT.. when you go to save it, i THINK there are 2 checkboxes. Uncheck one and check the other...maybe something to do with alpha layer? I dont know, but i'm sure it has to do with those check boxes when you go to save as dds... this is all the info i can give, lemme know if that helps... sorry, its been a long time since i've done a skin. maybe just uncheck alpha channel when saving. lol trying to remember... something like this i think: http://vrmluniverse.sourceforge.net/tut/7.gif just check one or the other till it works EDIT: if that works, you owe me $50 LOL j/k
by 358modchampion on 26-Jun-10

Hey guys, Great mod, really challenging to drive fast. I've made some skins for the Ford & they work but i can't get the window templates etc. to work? can anyone help? Also, i tried making a Holden skin & ive flattened the layers and done everything possible to get it to work but it keeps saying "Too many channels to export." Can someone please help me out? Thankyou
by Woggster on 26-Jun-10

Fav mod, lol, I keep checking everyday for updates lol, Can drive these for hours.
by 358modchampion on 21-Jun-10

Firstly, great mod. I love it. Secondly, have you considered making the v8 utes for rfactor? Personally i love watching them more than the v8 supercars, and would love a chance to drive them on rfactor.
by Nardulas on 01-Jun-10

its rubbish because you only get the tracks and the tracks are duffed up
by daneb510 on 27-May-10

Partial answer: People love this mod because it is so well done, first and foremost. Everyone is entitled to an opinion, but I'm not sure why people think that you can just mash the accelerator coming out of a corner. This is not arcade. Cars like these with a reasonable amount of HP are not going to magically "hook up" on exit, especially if you're not straightened up. Yeah, these cars are not the best handling cars you'll ever drive. They are not supposed to be. If you want "magic" handling, try a different mod. You won't find it here... and for good reason. They are challenging and worth every minute spent in the cockpit... for me and a ton of other people. ;^)
by hdswriter28 on 12-May-10

Has anyone who has played this ''mod'' know if these cars are comparable to a real v8 supercar and does anyone have real data showing that this ''mod'' is even close to a real Falcon or Commodore ???, id also like to know if anyone here has driven a real v8 supercar and can compare the two ????
by bonza123 on 09-May-10

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V8Factor
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