Sign in or Register (Free)

Vaca Valley Raceway 1965 1

By: Raido
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 02-May-11
Current release: 1, on 02-May-11

= rFactorCentral Pro Membership
Screenie by: Raido
Screenie by: Raido
Screenie by: Raido1
Screenie by: Raido1
Screenie by: Raido1
Screenie by: Raido1
Screenie by: Raido1
Screenie by: Raido1

Description (Click to toggle Visibility)

VACA VALLEY RACEWAY V1.0 by RudyD (Raido), 2011

This is a rendition of the now-defunct Vaca Valley Raceway road course in California. It's a resurrected 'Ghost Track', a real track gone to waste, now reborn to run in race simulators. I developed it during 2010.

If you're wondering why this track is so flat and there's so little scenery around: that's 'cause the real track was, too ;)

If you're wondering why you've never heard of this track before: that's 'cause it's been closed and left to crumble since 1972 ;)

It's a road course developed initially for the rFactor simulator, later ported to GTR2 and hopefully other sims. Vaca Valley existed from 1958 to 1972, as one of the first 'multi-purpose' race facilities in the US: A road course, with an infield oval and its main straight also in use as the local drag strip.
After 1972 the racing stopped here, partly due to lack of funding and an ever more bumpy road surface.

Since the faint outline of this track on Google Earth is just about all that's left, I wanted to take this as its "DNA" (before it's completely faded away even from Google in a few years) and put that in a simulated approximation of this bit of now-lost Americana.

It's basic, since I'm no master trackbuilder like ComX or the VLM guys, but the track's main features are there. I hope it will bring back some memories for the people who ran there and a new experience for the drivers who'd like to race some historic cars in a historic location.

Video from 1965:

The track was mainly developed and tested for rFactor (running on a Mac) using Bob's Track Builder as a first exercise in trackbuilding, but there's also a version for GTR2 and perhaps more variants for other sims will appear not too long after the rF version. Tests were mainly done using Vintage Formula Vee, HistoriX, Lotus Elise, Plickbadger's Spec Miata, Vintage Formula Ford, rF Caterham and other lower-powered mods.

To install, extract and copy the track folder to your rFactor\GameData\Locations\ folder. (Ignore any _MacOSX folders - they're a byproduct of the Mac's file system)

The track is a road course, but incorporates the infield oval (Turn 1 is part of it and is slightly banked) and the drag strip on the straight. The oval and the strip are driveable, but not as separate tracks at the moment.
As a road racing track, it looks pretty easy, but it's trickier than it looks, due to its flatness and lack of brake markers (hint: Brake early, earlier than you would want(!), and note the bumps in the road). It's pretty easy to slide off in the hairpins, and that's without dust and dirt on the track! In real life, it was also bumpy as heck towards the end.

If you'd like the AI to speed up or slow down a bit, raise or lower the Worst/Mid/Bestadjust values in the .aiw file by about 0.1 at first and experiment a bit until you're happy with it.

Conversions of this track are expressly allowed, as long as proper credit is given.
I plan to release the BTB 'project file' of this track later on, so that people will be able to make their own improvements and additions. As a result of this "GNU GPL-style" kind of release, people who make new versions should release their new add-ons to the public as well, though. This track or its conversions may not be sold for profit without permission.

Credits and thanks go to:
- Piddy/ Bob's Track Builder
- Contrails: Ilya/KittX
- ComX: Birds
- Planes: VLM
Info: Frank Sheffield, Mike Summers
Credits photos: Jbspec7, JasonG77 and others
- The dudes and dudettes at for Xpacks (Barbje_Keller, RSoul, Martinez, Parlesportes, Jay_P666, Ennisfargis et al) and for helping out.

Have fun,

RudyD (The Netherlands)

Community Rating

Overall rating since initial release  
456/500 (106 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
You must be logged in to rate, comment and download mods

Download Links

You must be logged in to download files. Login if you have already have a account or register as a new user. Access to downloads is immediate.

Car Setups

There are currently no setups for Vaca Valley Raceway 1965. Add a Setup.

Latest Vaca Valley Raceway 1965 Comments

Post a Vaca Valley Raceway 1965 Comment

Edit: Additional tip for people where the track crashes after loading (seems to happen to some but not others, may be a Windows permissions issue):

Edit the .scn file with Notepad and remove all text at the end after 'Instance=ROTATEY0.45_BIRD01'. This should remove some added animation bits and prevent them from loading automatically. Save the edited .scn, and try again.
Raido1 on Mar-23-2012

Thanks for bringing back a ghost track!

I noticed the AIW has no left path, so rolling starts have the AI off in the weeds on the right.
gemery on Oct-27-2011

@Turbo-d: Strange thing about the crashes, it seems to work ok for most people but not for some. Try re-installing the track folder (it does need *all* its files in there or it may crash), starting with only 7 or 12 cars on track, or changing the gfx settings (DX9 should work).
Raido1 on May-10-2011

I'm having an odd problem, once the track loads and shows the menu then it closes the game, I've never had a new track do this to me. I glad you made this track, i really want to take some virtual laps.
turbo-d on May-09-2011

The track crashes when done loading!
redbarron on May-04-2011

Link doesn't seem to be working
mcb52 on May-03-2011

I noticed the remains of Vaca Valley Raceway on Google Earth as well.

For those curious about the location on Google Earth (or even Google Maps), It is northeast of the City of Vacaville, California off of Interstate 80 and is surrounded by 4 roads: Interstate 80 to the west, Midway Road to the north, Lewis Road to the east, and Weber Road to the south. It is now nothing more than Grass and Dirt, but the outline of the track still is noticeable if you look closely.

Anyways, nice reincarnation of the old track. It is designed quite well for a basic track design, and it runs smoothly on my computer. Keep up the great work.
pikachu25 on May-02-2011

Radio.. lets keep in contact.. i host servers.. lets run these old california gems
rci808 on May-02-2011

AWSOME!... Radio... I have a 1950-1970 era Cotati raceway for rfactor (the SCCA tracks at the airport)... please contact me through rfmail.. or contact me at
rci808 on May-02-2011

I moved to VV in the 90's and heard stories of the great racing at this track. The mod is accurate on how flat the area is. thanks for building this track.
enforcerman on May-02-2011

Post a Vaca Valley Raceway 1965 Comment