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   Home / Tracks / Vayline Motors Int. Raceway 1.20 Modder Admin

Vayline Motors Int. Raceway 1.20

By: zerez86
Origin: Composite | Fantasy
Category: Permanent Circuits
Initial release: 01-Mar-09
Current release: 1.200, on 05-Apr-09

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Screenie by: zerez
Screenie by: zerez
Screenie by: zerez
Screenie by: zerez
Screenie by: zerez
Screenie by: zerez

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-------- news------------------------------------------------------------------

Vayline Motors Int. Raceway V1.2 (5th of April 2009):
-----------------------------------------------------------

- fixed bug causing ai crashes
- some graphical improvements (new backgrounds, new ads, ...)
- removed some dynamic shadows to improve the performance
- new loading screens, thumbnails
- files packed into .mas archives for faster loading
- Update 1.01 is included in 1.2

Update 1.01:
---------------

- fixed "hügel" bug causing online missmatches
- new menu thumbnail pictures
- correct track names in the menu

--------- about the track ----------------------------------------------------

It'a a fantasy club track located in Germany and it's about 3km long.
The name is a tribute to ISI's fantasy car manufacturer "Vayline Motor Company" (http://www.rfactor.net/rfmotors/vayline/).

The track is intended for touring cars like:

- ETCC 1.2
- Porsche Carrera Cup
- Lupo Cup
- WTCC 07/WTCC 87/Caterham

I get the most competitive ai with these mods.

---------- installation --------------------------------------------------------

Unpack the "Vayline" archive to your locations folder.

For best lightning results:

PLEASE SET THE RACING TIME TO 1:00 PM !

The track supports 20 cars (I will increase that later).

---------- credits --------------------------------------------------------------

Objects and textures are mostly taken from ISI tracks and updated by me. Track layout, surface and terrain were build with BTB 0.4.2.3

---------- copyright -----------------------------------------------------------

Any changes to the track are not allowed without my permission.
If you want to improve the track please contact me.

Community Rating

 
Overall rating since initial release  
431/500 (451 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Vayline Motors Int. Raceway Comments

Post a Vayline Motors Int. Raceway Comment

still 20
by zerez on 09-Apr-09

how many cars support the track now??
by Gonzaga on 07-Apr-09

Awesome track but yeah, the AI has issues... - in Gallardo Challenge I just cannot keep up with the AI despite there being multiple crashes at the same place (left hander after the pits) - in FSONE 2007 the AI car in second place was 2 laps behind at the end of a 20 minute race. Can you say traffic ?!?! - in Toyota Atlantic the AI was perfectly balanced and fun as hell !!! I really love that tight crazy chicane going downhill )
by r3dfiv3 on 06-Mar-09

Got it...muppet moment. thanks.
by saultenian on 05-Mar-09

Very nice modelling and textures. Extremely tight track with some tricky sections.
by meclazine on 04-Mar-09

I will post the fix this evening
by zerez on 04-Mar-09

It'll work, but it'll cause mismatches online as well unless somebody posts a "standard" fix for this problem.
by Freddie on 04-Mar-09

aivengo - i might be guessing since i did not create the track, but if u could try and find all the occurences of HÜGEL1.GMT word in all text files of the track and change it to HUEGEL1.GMT...and then rename the file to HUEGEL1.GMT....then it should work....
by anger on 04-Mar-09

Beter put files in a mas file. Will load a lot quicker and reduce file size. Appart from that nice track.
by NiTrO on 03-Mar-09

WOW!!! This is one very good club track. And your first effort! Thanks for the contribution, and I look forward to your future work... Nick
by Nick30 on 02-Mar-09

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Vayline Motors Int. Raceway
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