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Hondsrugring 3.50

By: Erwin Greven
Origin: Scratch | Real World
Category: Temporary Circuits
Initial release: 11-Jan-10
Current release: 3.500, on 31-Dec-12

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Screenie by: erwin greven
Screenie by: erwin greven
Screenie by: erwin greven
Screenie by: erwin greven
Screenie by: erwin greven
Screenie by: erwin greven
Screenie by: erwin greven
Screenie by: erwin greven
Screenie by: erwin greven
Screenie by: erwin greven

Description (Click to toggle Visibility)

Hondsrugring version 3.5.0
Build by Erwin Greven.

After the latest version 3.0.4 i spent some 3 months on all tracks but the Hondsrugring.
End November i started to work again on this project to make some changes in this track to keep up with the real "track".
Also i decided to delete some objects that were putting the quality down.
I solved the flickering shadows problem, got rid of these old reflector poles and solved a few texture problems.

Lap record:
Williams F1 5 min 49 sec.
The trick is to have enough downforce to get through the fast corners, without sacrificing too much top speed. Be smooth at the Gasselternijveen chicanes section.


INTRODUCTION

============

The Hondsrugring is a FANTASY TRACK, which comprises public roads between villages like Buinen, Drouwen, Gasselte and Buinerveen.
The track a street course on public roads and therefore it is narrow. I tried to widen it up a bit.

The original roads are:
All cobble roads: 4,5 - 5,5 meters wide.
Tarmac roads: 5,5 meters to 6,6 meters.
The Tweederdeweg Noord is originaly only 3 meters wide. You can not pass there. It does not even have passing places.

rFactor track.
I have made all cobble roads at least 6,5 meters wide and tarmac roads are max. 8,8 meters wide.
The Tweederdeweg Noord is 5 meters. You can pass there but only just. It is up to the fairness of you or your opponent.

Overtaking is not easy at the track. The track itself is not easy. You need knowledge of the track to be fast here.
Passing someone is also done by luring someone into a mistake. And you easily make one here, you almost never drive a
perfect lap here.


FEATURES:

---------

- A wide range of different tarmac and cobble roads.

- Night races are possible now, with help from lighting poles, cat-eyes and hectometre markers.

- A wide pitroad and up to 60 pit stalls. Recommended are 30 cars.

- Fog settings add a bit of realism.

CREDITS:

--------

Thanks for all the tips, help, work and so on!!

- Jonathan Johansson (i.e. texture help, xpacker)

- martinez (i.e. Bridge at Bronneger)

- Flagmo-T

- Ryan Callan

- Andrew Evans

- Kris Vickers (i.e. help with x-packer and Google-Earth)

- Woochoo (Longford!!!)

- senna4ever (Sketchup to BTB)

- Gee Truelove Emery

- Johannes Rojola

- Lee Knight (testing and feedback)

- Kennet Ylitalo

Packs:
Textures Janvier, Smes Pack, Tv Crews, Rural Australia, Mauro Pack, haywood Club, Guarda rfactor, Great Britain, Ennis Objects and Extras, Adsboards, Race objects, Panter Firetruck, Track Side Objects, sky pack. Maybe i have forgotten someone or pack.

Also my own packs: ie. Buildings, farms, poles, lighting poles, the viaducts at Buinen and N379, shields and road textures.



SPECIAL THANKS:

---------------

Brendon Pywell for Bob`s track buider

ISI for rFactor, the Gmotor2 engine and the MAS-file utility.

Google for Google Earth (kml-file), Sketchup

KNOWN ISSUES:

-------------

- Shadows are still a fps-hit.

I do advice to turn off shadows.


ADDITIONAL NOTES:

----------------

There are two bugs i did not managed to solve:

Yellow flags are shown at practice when entering the final corner before the pit.

Cars slide straight on at hairpin. It looks that this is mainly a Car-mod problem.


VERSION-HISTORY:

----------------

2010 Oct 2nd :

- Version 1.00 and 1.01

2011 Jan 2nd:

- Version 1.50

2011 Oct 24th

- Version 2.0

2012 Jun 28th.

- version 3.0 Pre release of the track.

2012 Jul 1st

- version 3.0.1 (deleted)

2012 Jun 5th

- version 3.0.3 (update from 3.0.1)

2012 Jul 5th

- version 3.0.4 (2 bugs fixed)
Forest SO collision unchecked.
Invisible walls added at Bronneger Bridge.

2012 Dec 30th

- version 3.5.0.0 (layout and texture fixes)
New textures
Problems with flickering shadows solved
Layout changes Gasselternijveen section.
new reflector poles
AIW fixes.

Cam update:
It solves the shadow flickering track side cams.


Conversion:
I tried to convert this track into GTR2, but did not succeed in that.
You have permission to convert to
GTR-GTR2
Race 07
GTL
F1C.
Put credits where they should be.


Packs are not allowed to be used in any commercial way.
================================

Community Rating

Overall rating since initial release  
440/500 (279 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Hondsrugring Comments

Post a Hondsrugring Comment

Yes, i noticed that the flickering still occurs when the track camera's run.

This is 1 of 2 bugs that i want to solve.
The other one is a line of trees on the left right before you enter a village along the long straight.

A third thing i would like to try is replacing the standard grandstands by my own ones.
erwin greven on Jan-02-2013

Erwin, you really have changed the road sign I mentioned! I don't see any flickering when driving, but I see flickering on the track cameras on different places of the track. I have tried different mods, but the flickering looks the same with all the mods I tried. The track cameras look very good (if you don't pay attention to the flickering), which is not always the case with long tracks like this one.
NitroMcClean on Jan-02-2013

Simply said: This is a really GREAT track - be thankful people are so engaged and creative to build these things FOR US! Best regards!
moppelino on Aug-17-2012

Ewin Greven you have done a great job! This version 3 looks very good. There are a lot of little details which make the track much better looking.
I discovered one funny detail. When driving on the N379 to the N374, the first road sign is the same as the road sign on the other side of the N374, which you could see if you are driving on the N379 in the wrong direction. On the wrong road sign Stadskanaal is to the right while on the next road sign Stadskanaal is to the left. But if you are driving at race-speed nobody would probable notice this.
If you are still not satisfied with this already very good looking track, maybe you should change the grand stands. They look very basic compared to everything else on the track.
NitroMcClean on Aug-17-2012

Please note, although the links were updated last month, the track was never properly re-released in the newsfeed. We do apologize to Erwin for that mixup.
[RFC]-Fresh! on Aug-15-2012

================================
ATTENTION!
There is a rar-file in the Hondsrugring-folder.
I forgot to delete that particular file, but you can use the *_loading.jpg file because it is missing in the main folder.
================================
erwin greven on Jul-02-2012

Just to add some flickering is generated by some(most) car mods and there is a way to alter the mods cam file to reduce/stop the flickering the downside is some near objects (arms) in cockpit mode will gain some draw distance bug and you may well see holes in the arms.

rfactor\GameData\Vehicles\SomeCarMod\"SomeCarMod".CAM file

LocalCam=COCKPIT
{
Fov=(75.000000, 67.500000)
Clear=TRUE
Color=(164, 218, 249)
ClipPlanes=("0.175000", 500.000000) this ClipPlanes line is where to make the edit if your driving COCKPIT cam and see flickering on trackside objects.From memory 0.20000 works as well.Backup the original before editing!!!!
Bruce_Leeroy on Oct-27-2011

UPDATES in forthcoming 2.0 version

New tarmac textures
Track made more narrow at places.
Track made more bumpier at places.
New objects
some armco removed or changed.
new kerbs.
erwin greven on May-29-2011

edited.
erwin greven on Oct-01-2010

The flickering you see on walls can be solved very easily. The walls are too thin. Making them thicker will solve the flickering effect.

I also experience some flickering on road surfaces. It looks as if the shades are too close to the track so you get the same situation as the wall flickering. How to solve that i don't know yet.

The problem with the trees: i have to look at it.
erwin greven on Sep-30-2010

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