Grand Prix 1979 2
By: Grand Prix Classics
Origin: Scratch | Real World
Initial release: 01-Aug-06
Current release: 2, on
PLEASE READ THE DOCUMENTATION BELOW BEFORE ASKING QUESTIONS!
There are two installers for the full version, GP79_v10.exe and GP79_tp_v10.exe. One is the main pack and the other is the trackpack.
Shutt1e (car, cockpit and track modelling);
Motorfx (cockpit textures, track modelling, editing and textures);
Tony X (car and helmet textures);
Alesifan (tyre 3d model and textures);
Simioni (physics and general editing).
//// SPECIAL THANKS TO:
Antonio "_Chacal__" and Alfredo "amrharry" for original creation and conversion of the excellent Jarama track;
Chris Squir, for providing the base for Watkins Glen conversion;
ferrari27, for the original conversion of Dijon to rfactor;
Vortex17, for several additional car and track textures;
Crusse, for Monaco textures;
Don from www.liveforspeed.net, for Monaco sky;
Cubits, for providing a couple of useful solutions in his work for the Caterham mod;
Hiroto, for his reflection cubemap.dds file made available at RSC;
Thorsten Reuter for work on Kyalami and Monaco cameras;
Pete Walsh from RfactorCentral for doing what he does so well;
Race Sim Central for providing the forum that helped the development of this mod;
ISI for the creation of RFACTOR.
We´d like to to thank the continuous support from the entire AutoSimSport crew, Team Redline, Eddie Matapayos and
the whole GPLBR league.
We also take the opportunity to thank the contribution of our beta testing team: besides the aforementioned, Jack Ulstad, Michael Hausknecht, Steve Smith, Alison Hine, Aristotelis Vasilakos and Giuseppe Martini.
To our wives/girlfriends, family and friends for enduring with patience our months of long nights in front of the PC.
To the late Clay Regazzoni, a pure racer symbol of an era we all so dearly love. Godspeed Regga!
Before installation it is strongly recommended to remove any previously installed versions of the mod.
!!!IMPORTANT!!! DO NOT UNINSTALL the demo from the add/remove icon on the control panel folder. Due to a bug with the installer creating program, doing that will remove the ENTIRE Rfactor installation. To uninstall safely use the proper uninstall79.exe in rfactor´s main folder.
To install v1.0 just point both GP79_v10.exe and GP79_tp_v10.exe installers to your Rfactor folder.
//// MOD OPERATION:
V1.0 comes with two versions, Grand Prix 1979 HISTORICAL and Grand Prix 1979 UNRESTRICTED.
Grand Prix 1979 HISTORICAL is the 1979 is the season as it actually happened, with the various models and paintjobs
appearing where they actually were (save for the few still missing in this build, and for driver changes which are not yet possible to simulate in Rfactor). This version does not allow the user to bypass historical accuracy; it´s not possible for instance to drive the FW07 at Kyalami, since in the actual season the car only debuted in Round 4 at Jarama. By attempting to do so, the user will find himself sitting in a Fw06. This version is optimized for offline play, and is the one that fully complements the spirit of the mod.
Grand Prix 1979 UNRESTRICTED provides more freedom to the user. Whilst it offers the same content as HISTORICAL, it allows the user to drive anything, anywhere. This version might be more suitable for online racing, but it doesn´t work as well offline since the AI cars will always be the default model of each team.
In both versions the user can pick whatever car he wishes in tracks outside the ones from he mod. In such cases the AI will always drive the default model of each team.
The user will have all cars in the vehicle menu, the different models and updates from each team (for those that have
more than one) being available from the UPGRADE menu, under MODELS. Once he makes his selection, the user has to
MANUALLY select the apropriate paintjob from the SKIN menu. Failure to do so will result in loading a screwed up paintjob if the skin doesnt fit the model. It's particularly important to make sure this is done properly when picking a car for online race, as a mistake will spoil the look of the car not only for the user but also for the others taking part on the race.
Also available from the UPGRADE menu for all cars are different options for steering assist and shifting styles
(adopted from RSDG Megane and the Caterham mods respectively). Steering assist provides different levels of force
feedback strength, default being the lighest (or least heavy :).
The shifting style upgrade provides an alternative from the default style which mimics the real transmission timings,
allowing the user of gated or H-shifters to have a more responsive operation of the gearbox.
The tracks will be all within a folder called GPC79Tracks in the TRACK menu.
//// GENERAL TIPS AND INFO:
- While the max number of opponents is 27, the actual grids in real life usually had only 25 slots. Since Rfactor does not allow a limit that eliminates slower qualifiers, the user can manually kick the bottom two from the grid if
he so wishes.
- It's recommended to set Relative Fuel Strategy="1" in the .plr file, otherwise pitstop for tires will result in fuel being taken out of the tank (refuelling during pitstops is not possible).
- The use of any aids incur a slight weight penalty to the player, so it's recommended to use as little of them as
- Auto Lift="1" and Auto Blip="1" in the .plr are considered as aids and do incur a weight penalty as well.
- The mod tries to simulate the bounciness of a single seater, so things can get very shaky in cockpit view. For those who wish to turn down such effect, there is a CockpitVibrationMag=0.006 parameter in the cockpitinfo.ini file
inside each team's folder. Turning the value down will reduce the shaking or eliminate it altogether. Editing this file does not cause online mismatches.
- A lot of effort was put into making the AI as competitive and trouble-free as possible. At 100% strength the AI is ace level and it takes great driving and a good car to beat them, so there is no shame in turning it down to a lower value at first. The agression setting is recommended to be around 85% to avoid argy-bargy tactics by the AI drivers.
- The use of a formation lap is recommended to properly warm up tires and brakes and avoid first corner melees.
- Damage, engine and brake wear/heating has been carefully modelled, so treat the machinery with the respect it demands.
- After installation there will be a .zip file in Rfactor's root folder with a collection of setups developed by Greger Huttu.
- Some users might have problems with sparkly roads. There is .rar file inside locations\gpc79tracks that should be extracted to the same location in case such problem occur.
- Last but not least, take good care of adjusting the controller's rates and sensitivity in-game as well as the force
feeback values in the controller.ini. There isn't a general rule as to what these adsjutments should be for the various wheels out there, but the mod (and Rfactor in general) will not be itself until this is fully sorted.
///// KNOWN ISSUES:
Most notorious is a bug with the Brabham BT49 sounds which we haven´t been able to fix.
There are still inevitably a number of small flaws and innacuracies, but hopefully none that will hamper the
enjoyment of the mod. This project is under continuous development.
GPC developed this mod for free distribution, but within limits and conditions that have been or might be defined by us. Any problems or issues derived from its installation is responsibility solely of the user.
Enhancements to this mod are welcome, but permission from GPC before releasing anything that modifies its structure is required. Same for the reutilization in any way, for any purpose of the material that has been developed by GPC within this package.
////1.1 Update CHANGELOG
This is the thick of what has changed from v1.0:
-Adjusted fuel consumption and consumption prediction (accuracy depends on tracks´ AIWs being correct as well);
-Several AI-related tweaks (more balanced and consistent performance through the different difficulty levels in all
-Fixed Brabham BT49 sounds;
-Fixed glitch where suspension would move erratically;
-Adjusted drafting values (following another car closely might cause some very slight instability);
-Shifter upgrade no longer modify shift delay (no significant performance difference between the options);
-Cars no longer get stuck in curbs as easily;
-Adjusted heating and cooling equations for the engines (helps warm-up lap issues - still need to turn off the engine
during longer pitstops);
-Adjusted Renault engine files, added boost dial back (can be adjusted in the garage and from the cockpit, check your
-Some tire and suspension refinements (should improve driveability);
-Adjusted AI for more concise performaq
-Lowered mirror resolution to 1024x256 to improve FPS;
-Fixed skins descriptions for Ensign;
-Fixed upgrade and naming bug of the Merzario in Unrestricted mode;
-New tach textures;
-New wheels textures;
-New tire textures;
-Fixed leg texture for the Rebaque;
-Fixed distorted mirrors on Renault RS01;
-Fixed smoothing on Renault (all models) mirrors;
-Changed the rfm to allow two garages for the Alfa Romeo;
-Added talent files for the two Alfa drivers;
-Raised concrete curbing at Long Beach´s first chicane to prevent cutting;
-Fixed bug that could show black shadows in the distance with certain graphical settings;
-Fixed Osterreichring floating grass bug;
-Replaced faulty skybox at Dijon.
Community Series Rating
The Avg Joy Rating for the 'Grand Prix 1979' Series is auto calculated from the ratings of its individual components. To rate this series you must rate its individual components via the links below.
||Hey, great mod, and great tracks.
One tiny issue I’d like assistance with – even with the .plr file edited to say ‘clutch blip = 0’ I still get what seems to be a clutch blip when changing gear with an ‘H’ shifter. I’ve tried not using the clutch pedal to see if it’s a problem caused by the pedal itself, but it’s still there.
How can I eradicate it? This is for offline racing only, by the way
by lesthegringo on 13-Aug-08
Is there any league that drives an original 79 Season at this moment? If yes, would be glad to hear from you: quattrogod"at"web.de , many thanks!
by Quattro-King on 11-Aug-08
This is a nice track to race on, but for me, it will always make me feel strange feelings to go there ..
Just because of an horrible event, maybe the worse, to my point of view, who happened in 1977 when T.Pryce crashed ..
Anyway, thanks for a nice track and a great mod 79 !
by tintin45 on 31-Jul-08
||Wow superb track! When you're at the crest of the hill going down the straight in the '79 Ferrari with the engine screaming at 11,000 RPM, it feel like you're actually there! I love those banked curves which beckon you to give it just a little more gas on every lap. Brilliant work!
I will say however that this is one of the few tracks that the new F1 cars just don't feel right on. You've gotta drive the '79 or '88 cars to do it right. A true classic, brilliant!
by Ferrariman60 on 17-Jun-08
||Will the smoke sand fix have any help for the problem of DQ's in multiplayer? We have had 2 different series have most of the field DQed at the start of the race.
by sarts1 on 12-Jul-08
||read the post of romzi below and the failure will be history
by maddog_at on 23-Apr-08
can you tell me how many cars you are using in league event,?
I`ve tried this track on line with friends and haven't found the problem you mention?
by motorfx on 08-Jun-08
||i have a big problem with zandvoort 2.5 track.
i install the new version of the track in my server and all the driver have the new version. (we use the "league edition").
the problem is that the first Williams FW07 (and Arrows A2 mk2) in the server (the "class 1"), when the race starts is always disqualified (DQ).
(williams fw07 "class 2-3-.... are ok)
I discovered that during the practice/qualification sessions, the other drivers see williams "class 1" above the guard-rail (and not in the box).
the DQ can depend on that?
by mauro on 25-May-08
||Zolder is a part of the track pack, the others you see here seperatley, are updates for those particular tracks respectively.
by Cesare Ascari on 25-Jul-08
||Where is the download for the zolder track itself? i see Zandvoort, Argentina, and Interlagos but not this one.
by ADx_Wales on 05-Jun-08
||Another Excellent Track- Thank You!!
by 3GRacing on 11-May-08
||thanks Pete, there weren't at the time of my posting though hence my frustration :)
by macwun77 on 08-May-08
unfortunately you are making a mistake .. no need to rename, change or add lines in the scene file,
I suspect you havent removed the original track and hat file before installing the new 2.5 version as
this latest 2.5 version has a scene file written to only look for mas files named as below
named to not clash with any other interlagos track ..
by motorfx on 08-Jun-08
First of all, I'd like to say that the GP79 mod is GREAT. But I was a little bit disappointed to see that the Interlagos track V2.5 didn't work... I had the same message than Cosmo1973.
Then I had a look on the interlagos.scn file and compared the .MAS files in the folder \02_interlagos, and the .MAS files listed at the beginning of the file. This is the description of the .MAS files in the .SCN file:
In my case, 2 files were missing in the .SCN file:
So I added them in the .SCN, like this:
And now it works !!!!
I hope it will help some guys...
by palpator on 01-Jun-08
||Have you guys installed the 2.01 patch? It contains fixes for Hockenheim, and a few other things.
by jayb on 18-May-08
||I have the same error, I believe we are missing the tdf file. Where do we get that?
by speed74racer on 16-Apr-08
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